Tony Hawk Pro Skater HD (XBLA)
Sometime between muscle memory returning and getting frustrated enough to almost throw a controller this week, why I loved Tony Hawk’s Pro Skater 13 years ago hit me. I can’t set up a 40-hit combo in Marvel vs. Capcom nor do I have the wherewithal to play through an entire season of Madden, but successfully cramming kickflips in between grinds and Christ Airs was second nature. For whatever reason, virtual skateboarding clicked for me. I could even beat my friends at it.
I spent most of high school playing the original incarnations, with two solid years devoted to the fourth—and best—entry. The series waned after that and went down some unfamiliar paths, trying to please everybody and as a result not pleasing anybody. Cutting back to the most important features is the M.O. for Tony Hawk’s Pro Skater HD. Gone are superfluous absurdities like bulky plastic peripherals or tuner-car racing that plagued later entries in the franchise. What’s here is a distillation of everything that made the series awesome in the first place: addictive one-more-try action, tight level design and a rockin’ soundtrack. Developer Robomodo’s laser-sharp focus on recreating the original experience that not only launched careers but a cultural shift is apparent everywhere; there’s nary a milligram of fat to trim. This is a near-perfect cut of gaming history.

What speaks loudest is just how well it’s aged. Visuals and modern amenities like online multiplayer, leaderboards and posting high scores to Facebook aside, the underlying mechanics and level designs are well over a decade old. That they still work as well today as they did over a dozen years ago speaks to the chops of the original developer Neversoft. Playing most other games from that era isn’t a pleasant experience today, but nailing a perfect trick line coming off the initial ramp in “Warehouse” is as fiendishly addictive now as it was sitting suffocated by Febreeze in my parents’ den all those years ago. Even more impressive is how adding mechanics introduced in THPS 2 to levels from the first game doesn’t break or exploit them in any way. THPS 2 added the ability to link tricks together over the ground by doing a wheelie. Its levels were designed to accommodate this and thus were, comparatively, less dense, giving players more room to experiment with how many tricks they could fit into a combo. Here it makes high scores and trick lines I never knew existed in levels from the first game possible.
Making changes to the original level geometry is tantamount to sacrilege, so Robomodo left their mark in unobtrusive ways. There may be a certain irony in collecting five boxes for a digitally distributed game, but, for the most part, only diehard fans will recognize new goals as not being in the originals. Where the developer’s creativity shines most is in unlockable modes “Hawkman” and “Projectives.” With the former, colored pellets are scattered throughout an area, only collectible by doing the proper trick through them; yellow for grinds, red for air tricks, etc. What’s genius is how it lays out exactly where the best lines are for each area—in order to complete a level you need to collect them all under a time limit. It’s the simplest presentation of THPS’s core: combos, tricks and perfectionist stress. The latter is a callback to THPS 4’s end-game Pro Challenges. They unlock once you nab 100% of the goals in each previous level but there’s a twist: the usual two minute time limit is halved and the challenge is doubled. Collecting S-K-A-T-E letters in any order is one thing, but can you nab the C-O-M-B-O letters strewn across “Venice Beach” in a single combo? Just when I thought I’d seen everything THPS HD had it surprised me, revealing yet another layer.
-
So Far, Dispatch Is a Smart Superhero Story That Lives up to Telltale’s Legacy By Elijah Gonzalez October 21, 2025 | 10:00am
-
Ninja Gaiden 4 Sticks to the Bloody Basics By Michael Murphy October 20, 2025 | 7:00pm
-
Absolum Is A Dark Fantasy Beat ‘Em Up With Best-In-Class Fisticuffs By Elijah Gonzalez October 9, 2025 | 9:00am
-
Hades II Is a Rich, Strong, Resonant Echo—But an Echo Nonetheless By Garrett Martin September 24, 2025 | 11:00am
-
Consume Me Can Be a Bit Too Autobiographical By Bee Wertheimer September 24, 2025 | 9:00am
-
Blippo+ Makes Art Out of Channel Surfing By Garrett Martin September 23, 2025 | 12:00pm
-
Silent Hill f Is an Unnerving and Symbolically Dense Return To Form By Elijah Gonzalez September 22, 2025 | 3:01am
-
You’ll Want To Tune In For Wander Stars, An RPG That Feels Like An ‘80s Anime By Wallace Truesdale September 19, 2025 | 12:00pm
-
Horror Game Eclipsium Can't Quite Escape the Shadow of More Consistent Peers By Elijah Gonzalez September 19, 2025 | 9:00am
-
Pokémon Concierge Is Back With Another Extremely Cuddly Vacation By Elijah Gonzalez September 4, 2025 | 9:30am
-
Cronos: The New Dawn’s Survival Horror Thrills Mostly Redeem Its Narrative Missteps By Elijah Gonzalez September 3, 2025 | 10:00am
-
Metal Eden Should Let Go and Embrace the Flow By Bee Wertheimer September 2, 2025 | 11:00am
-
Gears of War: Reloaded Is an Upscaled Snapshot of a Distant, Darker Time By Maddy Myers August 26, 2025 | 11:00am
-
Metal Gear Solid Delta: Snake Eater Is A Great Way to Play One of the Best Games Ever Made By Elijah Gonzalez August 22, 2025 | 3:01am
-
Shredding Serenity in Sword of the Sea By Garrett Martin August 18, 2025 | 11:00am
-
Discounty Makes Expanding A Supermarket Fun, Hectic, And Bittersweet By Wallace Truesdale August 15, 2025 | 9:54am
-
Off Is A Fever Dream of an RPG That Hasn’t Lost Its Swing By Elijah Gonzalez August 14, 2025 | 3:30pm
-
Abyssus Is a Roguelike FPS That Largely Overcomes Rocky Waters By Elijah Gonzalez August 12, 2025 | 11:00am
-
MakeRoom Is a Sweet Treat of an Interior Design Game By Bee Wertheimer August 6, 2025 | 11:55am
-
Gradius Origins Is an Excellent Introduction to a Legendary Shoot 'Em Up Series By Garrett Martin August 5, 2025 | 3:45pm
-
Dead Take Turns the Horror of the Hollywood Machine into a Psychological Escape Room By Toussaint Egan July 31, 2025 | 3:00am
-
Ninja Gaiden: Ragebound Hones The Series’ 2D Platforming To A Fine Point By Elijah Gonzalez July 30, 2025 | 11:00am
-
Fretless: The Wrath of Riffson Is a Sweet Riff on the Rhythm RPG By Bee Wertheimer July 25, 2025 | 9:40am
-
s.p.l.i.t Finds Fear In The Command-Line By Elijah Gonzalez July 24, 2025 | 10:00am
-
Killing Floor 3 Is a Shooter By the Numbers By Diego Nicolás Argüello July 24, 2025 | 9:00am
-
Here in the Wheel World, Cycling Is a Sweet Dream that Always Comes True By Garrett Martin July 23, 2025 | 12:00pm
-
Wuchang: Fallen Feathers Is a Beautiful Soulslike By Veerender Jubbal July 22, 2025 | 10:00pm
-
Monument Valley 3 Maintains The Series’ Charm, But Could Use A New Perspective By Elijah Gonzalez July 21, 2025 | 7:01pm
-
Shadow Labyrinth: The First Pac-Troid Game Gets Lost in the IP Woods By Garrett Martin July 17, 2025 | 10:00am
-
The Drifter Is a Gripping Mystery with Grating Characters By Maddy Myers July 17, 2025 | 10:00am
-
Whoa Nellie, EA Sports College Football 26 Avoids a Sophomore Slump By Kevin Fox Jr. July 14, 2025 | 3:37pm
-
Everdeep Aurora Rewards Those Willing To Dig Deeper By Elijah Gonzalez July 9, 2025 | 11:00am
-
Death Stranding 2: On the Beach Is Heartfelt, Gonzo, And Builds On Its Predecessor In Nearly Every Way By Elijah Gonzalez June 23, 2025 | 8:00am
-
TRON: Catalyst Reminded Me How Frustrating It Is Being a TRON Fan By Dia Lacina June 17, 2025 | 10:00am
-
The Gang's All Here with Elden Ring Nightreign—And, Surprisingly, It Works By Garrett Martin May 28, 2025 | 10:00am
-
Keita Takahashi's To a T Never Quite Comes to a Point By Moises Taveras May 28, 2025 | 9:00am
-
Monster Train 2 May Not Lay New Tracks, But It Still Delivers An Excellent Ride By Elijah Gonzalez May 21, 2025 | 10:00am
-
The Midnight Walk Is A Mesmerizing Horror Game Brought To Life From Clay By Elijah Gonzalez May 8, 2025 | 10:00am
-
Clair Obscur: Expedition 33 Honors Classic RPGs While Confidently Blazing Its Own Path By Elijah Gonzalez April 23, 2025 | 5:00am
-
Lost Records: Bloom and Rage Is a Triumphant Punk Rock Symphony to Girlhood By Natalie Checo April 22, 2025 | 10:56am