Transformers: Fall of Cybertron (Multi-Platform)

Many guys in their late twenties or early thirties remember where they were when they learned Optimus Prime was dead. His light was extinguished in 1986’s Transformers: The Movie. Megatron and the Decepticons had the Autobots on the ropes. Things looked bleak. Then, when all hope had faded, came the clarion call of Stan Bush: “You got the touch! You got the poooowwwwwweer. Yeah!” Prime and the Dinobots arrive in the nick of time, cutting a swath of destruction through the Decepticon horde. Prime fought Megatron in a titanic rumble in the metal jungle, uttering the immortal words, “One shall stand. One shall fall.” Guess who was doing what.
Alas, it was a pyrrhic victory. The Decepticons were routed, but Prime’s wound proved fatal. Most kids watching the movie probably had only the vaguest conception of death, but when Optimus turned gray and ashy on Perceptor’s battle surgeon’s operating table, a whole generation suddenly got an abrupt lesson in mortality. If this enormous cartoon robot that somehow transformed into an 18-wheeler could die, what chance did we have?
That was when Transformers got serious, the moment when it became something more than an extended commercial selling metal and plastic dolls to little boys (the movie also introduced Arcee, to my knowledge the first and only female Autobot). It was one of Orson Welles’s last roles, for Pete’s sake. The franchise’s journey since then has been spotty, but that beautiful piece of 1980s filmmaking finally has a worthy successor in Fall of Cybertron, the second scene in Activision’s retelling of the cosmically biblical Autobot exodus.
The game starts at its end, with the Autobots attempting to escape Cybertron through a wormhole. They’re all packed into the Ark, a ship designed to take them far away from the war-scarred surface of Cybertron. Megatron isn’t so easily placated, and moves to blast them out of the sky before they can escape. There is already more dramatic tension in the first five minutes of this game than anything Michael Bay conjured in three bombastic films.
Fall of Cybertron’s predecessor, 2010’s War for Cybertron, was a flawed but intriguing experiment. There were a few “Holy shit!” moments—the mighty Omega Supreme was revelatory—but it was plagued by a bunch of minor issues. For instance, what good is being a Transformer if I’m constantly running out of ammo? That doesn’t even make sense. For all of its problems, though, you could tell that they were close to a breakthrough, standing on the cusp of a childhood fantasy fulfilled.
If Fall of Cybertron isn’t the complete realization of that childhood fantasy, it’s pretty damn close. The campaign mode integrates both Autobot and Decepticon missions as Prime and Co. try wresting Megatron’s robot jackboot off their neck long enough to escape. The basic setup—a pretty standard point A to point B shooter—is similar to the first game, but now you can upgrade weapons at Teletrann 1 outlets along each level, and the playable characters—Prime, Jazz, Cliffjumper and the helicopter Combaticon, for instance—have a more distinct set of skills and weapons.