Transistor (PS4 / PC)
Like Supergiant’s previous game Bastion, Transistor starts at the beginning of the end, the player left to play through the wreckage of a fallen world. The protagonist, Red, is a silent one, not in the standard videogame-trope sort of way, but because of a concrete development: An apparently evil super-group stole her voice.
Thankfully, Red’s partner, a mysterious man trapped in a giant futuristic sword-like weapon, is there to speak for her. And anyway, Red seems less interested in talking than she is in acting and affecting change. She rarely acknowledges the Transistor’s words, even when they very clearly affect her. Most crucially, at the moment when Red has an opportunity to save herself, she instead throws herself headfirst into the fight. That’s when the game really begins.
Compared to Bastion’s whimsical and patient meandering, Transistor conveys a sense of urgency in its approach. Real-time gameplay is fast-paced, and the game’s mechanical calling-card, a movement and attack planning mode referred to as “Turn(),” goes a long way toward keeping the player in step with Red’s desperate compulsion to achieve progress and justice and right the wrongs that have been done to her and those around her.
Videogames have explored the concept of power since their inception, but few games have handled the subject with as much nuance. Transistor doesn’t take a clear stance on the nature of power: Whether it ought to be sought or rejected, whether it inevitably corrupts or ought to be handed over to the oppressed is left up for debate. When it comes to philosophical and moral resolution, the player is left hanging in a significant way. But the game does explore those issues within every crevice of the game, refusing to flinch at the potential dangers of unchecked authority over others.
When Red’s voice is taken from her, she is left with no other option but to lash out with a flurry of action. The Transistor’s dual offering of speech and power doesn’t reign her in so much as it enables her.
Even though we never hear Red speak, we grow to know her over time, not least of all because we inhabit her mindset through various decisions. There are homages to the occasional choices that we’re used to seeing in videogames: What kind of pizza should Red order? What kind of weather would Red like? But in Transistor, those pre-planned choices are more trivial and ineffectual than the strategic choices made within the Transistor’s internal interface that affect the possibilities and posture that Red takes in combat.
Transistor’s wide variety of functions that can be used as weapons, weapon upgrades and passive attributes gives combat preparation a surprising philosophical weight that goes beyond simply considering the nature of violence. Is it better to be empathetic or assertive? Is it more effective to be subversive or chaotic?
Each mechanical function is a spiritual outgrowth of a fellow human being who was killed by the Camerata, an apparently blatant attempt to silence influencers. Red was silenced all right, but she wasn’t quite killed. She gains insight, inspiration and efficacy through her fallen forebears. For the player, each of these personality traits changes the way the game is played. Instead of merely choosing four functions (or traits) to use as weapons, Transistor’s nuance is on full display in the ability to alter each function with another function. Sure, empathy on its own can be too soft, too passive. But temper it with a bit of subversiveness, and you’ve got a little more balance and potency.
The ability to choose between functions as a way of improving oneself serves as both an incredibly deep play mechanic and a reminder of the problem with the kind of power that the Transistor represents. Through this series of choices, the player grapples with the reality that they are using human beings to achieve their own purposes.
Early on in the game, when Red and the Transistor find a deceased friend in the street, the mysterious man in the Transistor remarks hopefully, “We can use her.” Then she is stored in the Transistor like Red’s mysterious friend and a host of other deceased people. They are useful, even in death, for the cause. And each of them seems to be willing to go along for the ride.
-
So Far, Dispatch Is a Smart Superhero Story That Lives up to Telltale’s Legacy By Elijah Gonzalez October 21, 2025 | 10:00am
-
Ninja Gaiden 4 Sticks to the Bloody Basics By Michael Murphy October 20, 2025 | 7:00pm
-
Absolum Is A Dark Fantasy Beat ‘Em Up With Best-In-Class Fisticuffs By Elijah Gonzalez October 9, 2025 | 9:00am
-
Hades II Is a Rich, Strong, Resonant Echo—But an Echo Nonetheless By Garrett Martin September 24, 2025 | 11:00am
-
Consume Me Can Be a Bit Too Autobiographical By Bee Wertheimer September 24, 2025 | 9:00am
-
Blippo+ Makes Art Out of Channel Surfing By Garrett Martin September 23, 2025 | 12:00pm
-
Silent Hill f Is an Unnerving and Symbolically Dense Return To Form By Elijah Gonzalez September 22, 2025 | 3:01am
-
You’ll Want To Tune In For Wander Stars, An RPG That Feels Like An ‘80s Anime By Wallace Truesdale September 19, 2025 | 12:00pm
-
Horror Game Eclipsium Can't Quite Escape the Shadow of More Consistent Peers By Elijah Gonzalez September 19, 2025 | 9:00am
-
Pokémon Concierge Is Back With Another Extremely Cuddly Vacation By Elijah Gonzalez September 4, 2025 | 9:30am
-
Cronos: The New Dawn’s Survival Horror Thrills Mostly Redeem Its Narrative Missteps By Elijah Gonzalez September 3, 2025 | 10:00am
-
Metal Eden Should Let Go and Embrace the Flow By Bee Wertheimer September 2, 2025 | 11:00am
-
Gears of War: Reloaded Is an Upscaled Snapshot of a Distant, Darker Time By Maddy Myers August 26, 2025 | 11:00am
-
Metal Gear Solid Delta: Snake Eater Is A Great Way to Play One of the Best Games Ever Made By Elijah Gonzalez August 22, 2025 | 3:01am
-
Shredding Serenity in Sword of the Sea By Garrett Martin August 18, 2025 | 11:00am
-
Discounty Makes Expanding A Supermarket Fun, Hectic, And Bittersweet By Wallace Truesdale August 15, 2025 | 9:54am
-
Off Is A Fever Dream of an RPG That Hasn’t Lost Its Swing By Elijah Gonzalez August 14, 2025 | 3:30pm
-
Abyssus Is a Roguelike FPS That Largely Overcomes Rocky Waters By Elijah Gonzalez August 12, 2025 | 11:00am
-
MakeRoom Is a Sweet Treat of an Interior Design Game By Bee Wertheimer August 6, 2025 | 11:55am
-
Gradius Origins Is an Excellent Introduction to a Legendary Shoot 'Em Up Series By Garrett Martin August 5, 2025 | 3:45pm
-
Dead Take Turns the Horror of the Hollywood Machine into a Psychological Escape Room By Toussaint Egan July 31, 2025 | 3:00am
-
Ninja Gaiden: Ragebound Hones The Series’ 2D Platforming To A Fine Point By Elijah Gonzalez July 30, 2025 | 11:00am
-
Fretless: The Wrath of Riffson Is a Sweet Riff on the Rhythm RPG By Bee Wertheimer July 25, 2025 | 9:40am
-
s.p.l.i.t Finds Fear In The Command-Line By Elijah Gonzalez July 24, 2025 | 10:00am
-
Killing Floor 3 Is a Shooter By the Numbers By Diego Nicolás Argüello July 24, 2025 | 9:00am
-
Here in the Wheel World, Cycling Is a Sweet Dream that Always Comes True By Garrett Martin July 23, 2025 | 12:00pm
-
Wuchang: Fallen Feathers Is a Beautiful Soulslike By Veerender Jubbal July 22, 2025 | 10:00pm
-
Monument Valley 3 Maintains The Series’ Charm, But Could Use A New Perspective By Elijah Gonzalez July 21, 2025 | 7:01pm
-
Shadow Labyrinth: The First Pac-Troid Game Gets Lost in the IP Woods By Garrett Martin July 17, 2025 | 10:00am
-
The Drifter Is a Gripping Mystery with Grating Characters By Maddy Myers July 17, 2025 | 10:00am
-
Whoa Nellie, EA Sports College Football 26 Avoids a Sophomore Slump By Kevin Fox Jr. July 14, 2025 | 3:37pm
-
Everdeep Aurora Rewards Those Willing To Dig Deeper By Elijah Gonzalez July 9, 2025 | 11:00am
-
Death Stranding 2: On the Beach Is Heartfelt, Gonzo, And Builds On Its Predecessor In Nearly Every Way By Elijah Gonzalez June 23, 2025 | 8:00am
-
TRON: Catalyst Reminded Me How Frustrating It Is Being a TRON Fan By Dia Lacina June 17, 2025 | 10:00am
-
The Gang's All Here with Elden Ring Nightreign—And, Surprisingly, It Works By Garrett Martin May 28, 2025 | 10:00am
-
Keita Takahashi's To a T Never Quite Comes to a Point By Moises Taveras May 28, 2025 | 9:00am
-
Monster Train 2 May Not Lay New Tracks, But It Still Delivers An Excellent Ride By Elijah Gonzalez May 21, 2025 | 10:00am
-
The Midnight Walk Is A Mesmerizing Horror Game Brought To Life From Clay By Elijah Gonzalez May 8, 2025 | 10:00am
-
Clair Obscur: Expedition 33 Honors Classic RPGs While Confidently Blazing Its Own Path By Elijah Gonzalez April 23, 2025 | 5:00am
-
Lost Records: Bloom and Rage Is a Triumphant Punk Rock Symphony to Girlhood By Natalie Checo April 22, 2025 | 10:56am