Tyria is a Place—Azeroth is a Game
The Henge of Denravi, a location in the original Guild Wars, was my spot. My friends and I considered it kind of our place, a marker that you’d arrived. There were the purely numerical reasons: the Henge provided a major armor upgrade and you hit the hub at roughly midgame. There was the dramatic reason: the Henge served as a breathing space after a series of challenging, fast-paced missions.
But mainly, the Henge of Denravi was beautiful. A multi-tiered fountain dominated the surroundings. Varying shades of greens, from olives to jades, made your visuals slightly hazy. It was like a dream, a visual oasis after the madness of being chased by fanatical villains and monsters in the rapid fire adventures immediately preceding your arrival.
All of Guild Wars was beautiful. It still is, despite years and years of graphics advances. The environmental art was—and is, because the game is still going, of course—nonpareil, carrying a rather low poly game for a decade without any graphical overhauls. Despite the sniffing at the time of its release that it wasn’t a “real” MMO, with its reliance on session-based gameplay and towns as game lobbies, the world cohered better than most of the more open world stuff it competed with. Tyria felt like a place you could visit. My friends and I at the time of release simply got lost in the game for months, this despite the fact that World of Warcraft was still relatively new and shiny.
So when Guild Wars 2 came out, I wanted to see the Henge. What I figured was that there would be big, blinking lights ushering me toward the spot. A quest giver, an escorted NPC, something. Instead, I got nothing. Silence. The Henge was nowhere to be found.
Until, of course, I found it. The only outward marker on the map were the words “The Shattered Henge” and a skill point marker. The Henge of Denravi was cast down, ruined, overrun by the surrounding jungle, in keeping with Guild Wars 2’s recovery from cataclysm storyline—a by now almost eye roll inducing escape for fantasy books, games and movies anytime there’s a need to advance the storyline in reboot fashion.
The only text involved in the entire thing was a simple bit of lore at the site of the skill point. It read, “Once a sacred place for the druids of Maguuma Jungle, the Henge of Denravi has long since fallen into ruin. Those who venture to this mystical haven can sense the ages of reverence and power that infused the earth.”
Time after time in Guild Wars 2, I’d run across locations from the first Guild Wars only to find there was no fanfare around them. They simply were. Natural parts of the world and its history. If you wanted to know more, you had to poke around offline or—better for ArenaNet—go play Guild Wars.
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