Why Some of the Biggest Videogame Movies Aren’t Getting Made

For some reason, Hollywood has yet to make a legitimately good movie based on a videogame. While a few adaptations like the Resident Evil films and Angry Birds at least flirt with being watchable, most videogame fans are left to weep silently into their Super Mario Bros. VHS tapes. Certainly terrible writers, directors and casting are to blame for the sorry state of the genre, but there’s definitely something to be said about having chose the wrong games to adapt. After all, we can look forward to a Tetris trilogy sometime in the near future. Here’s a list of the biggest games that have been rumored for Hollywood, and the various stupid reasons they just can’t seem to get filmed.
1. Zack Snyder’s Watchmen Snuffed Out Bioshock’s Terrifying Life
Gore Verbinski, the director of the first three Pirates of the Caribbean movies, really wanted to make a Bioshock movie. The critically-acclaimed game already seems tailor made for a movie given its twisting-yet-cogent plot and deep explorations of topical themes like objectivism. The game also includes massive sea divers with drills for arms which is always a win.
Verbinski’s vision for the adaptation included high amounts of gore and sheer terror. According to an interview he gave with Comingsoon.net, “I just wanted to really, really make it a movie where, four days later, you’re still shivering and going, ‘Jesus Christ!’… It’s a movie that has to be really, really scary.” All good things so far. The problem was that building the entire underwater city of Rapture would have been fairly expensive. And then Watchmen happened.
After that $130 million budget slow-mo fest failed to make much of a profit, the studio decided that maybe big-budget R-rated films were a bad idea. They asked Verbinski to reduce his budget from $200 million to a scant $80 million. The director refused and left the project. Every subsequent director they enlisted ran into the same problems until eventually Bioshock creator Ken Levine decided they didn’t want a movie anymore anyway. We still desperately want to watch a Big Daddy smash a splicer through a wall, though.
2. We Are Never Getting A Halo Movie Because Microsoft Will Always Want A Cut
Halo is one of those games that defined a generation. It was one of the first games to truly have both a blockbuster feel and a Hollywood-quality plot. Countless kids have grown up desperate for a big-screen adaption of Master Chief blowing apart the Covenant hordes and stomping the Flood to death. Heck, it’s got everything from space sci-fi to true, creeping horror. If done well, it’s a recipe for an instant hit.
We’ve seen tantalizing glimpses of what we could expect based off a few live action trailers and a halfway-decent miniseries. There’s even one short film by Neill Blomkamp who was at one time going to direct the movie under Peter Jackson’s supervision as producer.
This could have been incredible, but ultimately what did the movie in, and what may end up preventing a Halo movie from ever being made, is the fact that too many people are going to want a cut. In what is considered a highly unusual demand, Microsoft wants $10 million up front AND 15% of the gross profits without fronting any cash of their own. The last time the movie was seriously considered, it was shut down basically the day before that initial down payment was due. No company has been willing to sign away so much up front and potential cash as it puts considerable stress on the initial film budget. Production would start by flushing $10 million down the drain and then end by setting 15% of all profits on fire. Microsoft wouldn’t put any production money into the film (besides hiring a scriptwriter for $1 million), and demanded full creative control over director, cast and every single rough cut of the film.
By comparison, it cost $2 million to option the first four Harry Potter books which is still one of the most expensive options of all time. Somehow I think those are more popular than Halo.