Wasteland 3 Improves on Everything Except the Story

Following the crowdfunding success of 2014’s Wasteland 2, there’s a lot for Wasteland 3 to live up to. Paste traveled down to San Francisco to take a look at the upcoming title, from the newly Microsoft-acquired InXile Entertainment, and even in its relatively early alpha state, it looks to be miles ahead of its predecessor in strategic options, combat, and graphical fidelity. Time will tell if it manages to tell a great story.
Unlike the American southwest desert locales of Wasteland 2, Wasteland 3 shifts the game’s setting to the hills of Colorado. Immediately, the sequel jumps out with a much more streamlined UI, something that may rub more experienced CRPG fans a little oddly. While Wasteland 2 felt like a throwback, with a sizeable portion of the screen devoted to just text, Wasteland 3’s UI feels like a modern turn-based strategy game, like the rebooted XCOM.
Part of this, as lead level designer Jeremy Kopman tells me, is due to the support and funding that Wasteland 3 has. The game is fully voice acted, and conversation trees are reminiscent of a modern Bethesda title, instead of more classic CRPG-style dialogue as seen in the predecessor. The top-down traversal and freeform exploration return, and all characters can be equipped with various armors, weapons, and weapon mods that are reflected in their appearance.
The demo focused on a section of the game in Aspen, Colorado, which has been overtaken by the son of the Colorado patriarch, who’s been strong-armed into helping your gang of Rangers. The previous game’s simple world map of 2D icons and place markers has been replaced with a moody, fully-3D and atmospheric overhead view of the region, and in the center of your screen is Wasteland 3’s biggest and most impactful new addition: A Big Truck.
I didn’t get the Truck’s name, it’s not really important. What is important is that in Wasteland 3, your crew gets around in a huge, kitted-out truck with tank treads and a big-ass gun on top. It’s customizable, Kopman told me, in both cosmetic and mechanical ways. While none of this was available in the demo, Kopman explained that there would be multiple chassis options, weapons, paint colors, and various other upgrades and options to customize your rig.
The Big Truck isn’t just a cool map traversal vehicle, either. Once I made my way through the snowy hills to the gates of Aspen and the game transitioned from the world map to a level map, I quickly found myself in combat with a gang of bandits guarding the front entrance. To my surprise and childish delight, it turns out that your truck can act in combat, both to rush forward and run over enemies (and cover objects like barrels and sandbags) but to handily obliterate enemies with its mounted weapon.