What Pokémon Can Learn from Monster Hunter

When we first heard rustlings about Pokémon Legends: Arceus, initial art and trailers seemed to point towards a Pokémon flavored take on Breath of the Wild. Key art of a ninja with a wind-swept scarf trailing behind them looking over a sprawling mountainous expanse was what really did it. And although I love Breath of the Wild as much as the next person, my excitement for the game doubled when the Pokémon Company revealed it’d be much closer to Monster Hunter.
Capcom has flirted with its own version of that particular combo twice with Monster Hunter Stories, and to great effect. Stories and it’s sequel have already established themselves as solid entries in the monster catching RPG genre in their own right. Probably their greatest asset is that dopamine rush of doing Pokémon stuff with a healthy coat of Monster Hunter paint over everything.
Legends seems to be Gamefreak’s answer to Capcom encroaching on their turf. With the most recent Diamond and Pearl remakes being handled by support studio ILCA, it’s clear that this is why Gamefreak has had its hands full for the past two years.
Legends sees you creating the very first Pokédex in a time before the domestication of Pokémon was commonplace. You’ll still be building a stable of Pokémon partners, and using them to take down the bigger guys in the wild. But this time around it seems like the battles will be mostly in real time with interstitial chances to pause and deploy your Pokemon like in the traditional games.
When you’re not out in one of the biomes completing missions, you’ll be back at the hub town talking to NPCs and crafting supplies. This proposed gameplay loop should be nothing new to Monster Hunter fans.
At its outset, Monster Hunter was an extension of a lot of the ideas that made Phantasy Star Online and Diablo successful. You’ve got your hub area where you gear up and form a party to take on increasingly harder assignments. You’ve got an expanding list of locales to visit and complete your missions in. And of course there’s a never ending list of loot to collect or craft. It’s a good formula that has driven Monster Hunter’s popularity for almost two decades. Aspects have been tweaked, changed, and introduced with each game’s take on it, but it’s a testament to that basic loop’s strength that all three are legendary names in the RPG space.
The real thing to be gained here as a Pokémon fan is difficulty. The idea of a Pokémon game that asks the player to avoid damage using a dodge roll isn’t something I knew I wanted until the trailers for Legends started trickling out.