Life, the Universe and Everything: Spore Walks a Tightrope Between Creationism and Evolution
Will Wright makes God games—simulations that give players the power to create the world in their own image. SimCity cast us as urban planners, providing the tools to build, manage and gleefully raze sprawling metropolises. The Sims let us pull the strings in a virtual dollhouse, acting out the complexities of human interactions from a comfortable distance. Now Wright has his eyes on the whole enchilada. “The point of Spore,” he says, is “to step back five steps from life and the universe and the world and get a very vast perspective on the complete history and possible future of life.” From the primordial ooze to the vast reaches of space, Spore lets players micromanage a species for eons. And, in doing so, it flirts with divisive questions about the origins of life.
A trailer for Spore seems to back the idea that the universe is continually tweaked by the divine. “Behold the galaxy,” the narrator intones, “full of stars and light and intelligence.” Over images that look like they came straight from Carl Sagan’s Cosmos, the clip riffs on the opening lines of Genesis. “Not long ago it was cold and dark. So what happened? Someone made a decision.” But Wright, a self-avowed atheist, comes down squarely on the side of Darwin. “It’s funny because in the game you’re in the role of an intelligent designer,” he says. “Yet the meta-message of the game is that life becomes what it is through the process of evolution.”