Lost Planet 2
(Xbox 360)

Developer: Capcom
Publisher: Capcom
Platforms: Xbox 360, PlayStation 3
Shootout with space pirates and gigantic bugs, what could go wrong? Well…
One of the great things about video game sequels—especially as opposed to movie ones—is that they’re often better than their predecessors. Game makers often use the second go-round to fix the mistakes of the previous outing, as well as to add new ideas. But while Lost Planet 2 builds upon the 2006 original, these additions unfortunately don’t make the game any better and, in some case, actually make it worse.
Like its predecessor, Lost Planet 2 is a third-person sci-fi shooter set on a world overrun by corporate mercs, space pirates, and the indigenous life, gigantic bugs and lizards called Akrid. The thing is, E.D.N.III isn’t the same planet it was in the original. While it used to be a totally frozen wasteland, it now has lush jungles, barren deserts, and rusty industrial parks. As a result, Lost Planet 2 has not only lost the isolated feeling that permeated the original, but — because you no longer have to keep hunting for the thermal energy that kept you from freezing to death — the tension that kept things exciting last time as well.