Call of Duty: World at War (Xbox 360)
Developers: Treyarch, Certain Affinity
Publisher: Activision
Platforms: PC, Nintendo DS, PlayStation 2, PlayStation 3, Wii, Xbox 360
Can Activision follow up its award-winning Call of Duty 4 without flaming out?
The latest entry into the Call of Duty franchise had a pretty auspicious slot to fill. Call of Duty 4: Modern Warfare pulled down multiple game of the year awards, and remains a challenger to Halo 3‘s supremacy on Xbox Live. Call of Duty: World at War feels, at best, like a sidestep to the previous installment.
The single-player campaign follows the same set up as other Call of Duty games, following the story lines of multiple characters in different armies. In World at War, Private Miller of the USA and his team storm through Okinawa in retaliation after Pearl Harbor, and all the while Kiefer Sutherland (as the voice of the squad’s leader) attempts to, in a gravely voice that would make Christan Bale proud, steel you for the horrors that you are about to face and commit. The Russian campaign is lived through the eyes of Private Petrenko and serves as the far more exciting half of the game.