Chew Man Fu Injects Chaos into the Maze Puzzle

I never thought it would happen, but last week I kicked my last trick. Or tricked my last kick. Whatever.
Okay, I knew I wouldn’t play Tricky Kick (and Tricky Kick exclusively) for the rest of my life. Even with only 14 puzzles left when I wrote about that game last week, though, I still expected it to be a little while longer before I wrapped it up. Not just because the game is hard, but because I don’t always have a ton of time to spend playing 30-year-old obscurities. But nope, I had ‘em all knocked out by Friday night, a mere two days after I wrote that article, and after only an extra, uh, five hours or so of playing. (And drinking. The drinking was always crucial to my time with Tricky Kick.)
Fortunately earlier that same day I received a package in the mail with another 30-year-old obscure TurboGrafx-16 game in it. So instead of plunging back into one of the dozens of other TurboGrafx games I’ve never completed—or, you know, something new I should probably write about at some point—I was able to play something that felt new and fresh to me, just as Tricky Kick had. That game is called Chew Man Fu, and although it’s a typically bright, colorful and cheerful bit of charming fun for the TG-16, it’s also about as breezily racist as that name sounds.
Yes, this is a game where an evil villain named Chew Man Fu steals all the egg rolls from a Chinese village. I’m not sure how much of this is on the original developers—who were Japanese, of course—and on whoever localized it for North America, but between the “yellow peril” bad guy and referring to American Chinese fast food as a beloved dish of Chinese villagers, this isn’t the most sensitive or forward-thinking of games. So just consider this a warning, I guess, if you were somehow considering playing this forgotten old game from a failed and unloved console.
If you do play it, you’ll learn that your tools of destruction are also your keys to salvation—literally. And I don’t mean in the way that you can’t survive, say, Contra without spraying bullets everywhere. There are four colored balls on every stage in Chew Man Fu, and you kill enemies by rolling those balls into them. Those same balls are needed to finish each level, though. When you roll each ball on top of a plate of the same color, every enemy blinks out of existence and you move on to the next round. The same four colored balls are in every stage, each with a specific strength. Blue ones can be carried and shot the most quickly, but do less damage than any of the others; red ones can kill almost every enemy with a single shot; black ones can break through walls (a crucial tactic) far more easily than the other colors; and the green ones are the Mario of the piece, the normal, everyday, average ball, equally decent at everything without being great at anything.