In The Longing, Time Is Everything

Time is a fairly arbitrary metric in videogames. Depending on the game you play, it could be your friend or foe. In The Longing, which I was able to see privately at PAX West 2019, it is neither. Time simply is. And in this unique game from Studio Seufz you have no choice but to endure it.
The Longing is based lightly upon a German legend, that of an old king, slumbering in a mountain before he one day rises again to restore the country to its ancient greatness. In the labyrinth of cave passages, ruins and catacombs that surround his throne, his shade and loyal servant must wait 400 days for his master to awaken. The 400 days are represented by a timer that ticks down as the game is played, dwindling even as the game is closed. However, the end cannot be reached until all 400 days have passed. The ticker will dwindle even while the game is not being played, but nonetheless, it must get down to zero. When that day arrives, the story will draw to a close as the king’s shade has one final decision to make—to believe the king’s prophecy, or not. The choice the player makes, developer Volker Ritzhaupt tells me, will depend largely on how much they become attached to the character, and “whether or not they want him to be happy.” And in light of the game’s scope, seeing the additional endings will require several months of your life.