The 10 Most Anticipated Videogames of 2019

Despite what you might’ve heard, we do like videogames here at Paste. We like them enough to write about them, and also, yes, to play them sometimes. Paste Games plays games: who knew?
2019 is a year with games in it, and our games editors Garrett Martin and Holly Green are even looking forward to some of them. In this business we can’t play all the games we want to play, and we don’t want to play all the games we have to play, but much of the time our coverage requirements and our personal inclinations match up enough to make this job not always feel entirely like a job. That’s good. And considering we’re legitimately excited about all the games on this list, we’re hoping they don’t feel too much like work once we’ve got them installed on our machines.
We are now fully in it, inextricably mired deep in the sludge of 2019, and if there’s anything that can keep us entertained down here, it might as well be these games. From 1980s Nazi killers, to mischievous geese, to serene woodland space explorers, there’s a bevy of aspirational figures to help us momentarily forget the world that we’ve created for ourselves, and if that’s not a reason to love (or at least tolerate) videogames, then we don’t know what is.
In alphabetical order, here are some games we’ll probably play.
Animal Crossing (Switch)
I don’t really know anything about the next Animal Crossing other than it’s an Animal Crossing and it’s scheduled to hit the Switch in 2019. That’s enough to get me excited, though, because hey: Animal Crossing is good. Plus the home-and-away nature of the Switch opens up some intriguing new avenues for interacting with both temperamental digital animals and real-life online humans. Nintendo has regularly used Animal Crossing games to explore the unique capabilities of whatever hardware they’re running on, and there’s so much they could do with the game’s social and traveling concepts on the Switch. Hopefully that release date doesn’t slip and it actually comes out in 2019.—Garrett Martin
Dreams
My biggest fear about Dreams, the latest creation engine from the Little Big Planet creators at Media Molecule, was that it would be too overwhelming for me to ever accomplish anything in it. This is a game that basically lets you create almost anything you want, from various styles of games, to interactive fiction and visual novels, to purely passive computer animations. I worried I’d be like the dog in Devo’s “Freedom of Choice”—so indecisive that I’d wind up just keeling over before even starting. My short demo at E3 last year gave me two reasons to relax a bit on this front. First off, the game makes it relatively easy to create things, whether it’s through prefab templates that can be edited as I see fit, a paintbrush-style tool that lets me build a level with a button push and a sweep of a joystick, or the simple way it lets me create game logic and connect it to the proper assets. And secondly, if I do get overwhelmed, or stumped, or just generally feel uninspired, there’ll be dozens upon dozens of user-made content ready to load up. So I’ll still have lots to do in the game even without making anything, and I can probably also pick up some inspiration from the works of others. One of the most interesting things about Dreams for me is its music creating tools, including the in-game multitrack system that lets you meticulously concoct your own original game score. There have been no shortage of games that let you create your own game or world, but Dreams might be the most impressive one yet.—Garrett Martin
Far Cry New Dawn
Not gonna lie, I have no interest in Far Cry New Dawn in terms of fun. I’m only signing up for the shitshow. That sounds cynical, but given the subject matter of Far Cry 5 and the series’s general descent into pure inanity, I’m not feeling terribly confident about how they’ll handle the apocalypse. But I am curious about where they’ll go with it. Very curious. I don’t expect the writing to improve on what was started with Far Cry 5 (Far Cry New Dawn reportedly picks up where it left off) but as a person with an interest in the trajectory of post apocalyptia as it increasingly becomes a more popular games narrative, I want to see how this plays out. And as always, I still enjoy a good hunting game with opportunities for stealth. For that, I’ll be keeping an eye on New Dawn.—Holly Green
Fire Emblem: Three Houses
It’s been over a decade since Nintendo’s released a new Fire Emblem on a console, and in that time the long-running series has been revitalized by a series of fantastic handheld games. The recent 3DS Fire Emblems are about building relationships as much as they are sending your soldiers out to die in tactical turn-based battles, and with the Switch’s hybrid console-handheld setup there’s ample opportunity to explore both sides of that action in new and engrossing ways. Fire Emblem’s turned into the best tactical RPG series running today (in part because it’s kind of the only game in town) and the portability of the Switch could make Three Houses the best one yet.—Garrett Martin