5 Movies That Should Be Videogames
Earlier this year we wrote about videogames that would make for great movies. It’s far more common for games to be based on movies, though, and sadly most videogame adaptations of films sit pretty comfortably between yearly Madden updates and whoever keeps making Postal games in terms of artistic achievement. It’s a sad state of affairs, but as new filmmakers who have a healthy love and respect for the medium come along, the chance of seeing them cross the line and take a hand’s on approach with games based on their movies becomes greater. (Think of all those games Guillermo del Toro supposedly works on, all of which have invariably been cancelled.) With that in mind, if the videogame and movie businesses really want to team up and put that cliché of the lazy movie tie-in game to rest , here are a few projects they could work on to do that.
1. Inception
It’s tempting to want Chris Nolan to work on an Inception game just to keep him away from DC movies. (Although does anybody think he did anything with Man of Steel other than a pitch meeting and cashing a check?) But Nolan casually dropped he’d want to do an Inception game back when the film dropped. Five years down the road, it’s still out there, still relevant, and still a great idea. The technology in that film could bring players into anyone’s brain, to any variety of locales. Imagine a Max Payne game where Max’s grimy city has loose definitions of physics, with numerous options for screwing with a mark’s sense of self. The possibilities are endless, if done right.
Who Should Make It?: Dontnod (Remember Me, Life Is Strange). For one thing, these are folks that deserve to play with a giant budget. But these are also folks who seem to innately know how to translate the way people think into something interactive.
2. Metropolis
The first sci-fi movie ever made, and still, surprisingly, one of the best. We’ve seen its best ideas recycled several times over, but not nearly as many attempts to make the aesthetics work. If we can have a game that looks like Studio MDHR’s upcoming Cuphead, we can have a game that reproduces Fritz Lang’s particular twisted brand of art deco. More importantly, however, technology could afford an ability to recreate parts of the film that have been missing for years, and make them work in context, which would raise every cinephile’s eyes, for good or ill.
Who Should Make It?: Pretty much anybody who worked on a Bioshock title has a studio now. Draw a name out of a hat.
3. North By Northwest