8 Console Games That Make Creating as Fun as Playing
Super Mario Maker will likely engender an entire generation of level and game designers. Building your own Super Mario levels seems like a no-brainer of an idea, but it’s actually building off a long line of games that have tried to bring game design to the average person. Creating games can be as fun as playing them, and fans of Mario Maker, should they ever get bored of building levels made of nothing but Bullet Bills, have several other games that make tinkering around with design accessible and easy to sink their teeth into. Here are some of our favorites.
LittleBigPlanet Series
LittleBigPlanet was, in many ways, the first “big” level creation game on consoles. Sure, you could muck around with building whole campaigns in RPG Maker long before Sackboy came around, but in its time, LittleBigPlanet combined two distinct improvements: it expanded the breadth of what you could do with simple objects and interfaces, and it allowed users to share their creations with others. As the series iterated, you could create entirely new kinds of games, and you didn’t have to tinker with AI loops and switches all that much. LittleBigPlanet made creating levels accessible in a way no other game really had until then, and it was an incredible feat.
Halo 3
Halo 3’s forge wasn’t the most complex or robust tool out there, but it did exactly what it needed to: allow players to make crazy ramps that launched Warthogs into each other at high speeds. You could also change various weapon spawn points, timers, and place items anywhere on Bungie’s pre-made levels. The mode was only intended to create level variants and not entirely new modes or games, but players became really good at using its limited resources to make some big changes and create entirely new maps. Halo: Reach’s Forge mode had a better of suite of tools overall, but the original Forge mode was one of the best examples of a feature appearing at exactly the right place at the right time, pushing all-nighters with Halo 3 past their natural breaking point.
Project Spark
It doesn’t inspire much adoration in hindsight (I had to think about games with creation suites for a while before I remembered this came out), but Project Spark was kind of a brave move for Microsoft. Sure, Minecraft had already made a good case for creation games without extensive single-player elements to back them, but for them to dedicate a relatively large budget to it, and then make it free-to-play, gave the game the right combination of accessibility and potency. It was far from perfect, but it did give you one of the simplest ways of creating a game from the ground up, with no PC required.
Minecraft
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