Looking For Tim Breaker’s Light in Alan Wake II

This week Paste‘s games team looks back at their favorite gaming moments of 2023. Today Moises Taveras looks at Alan Wake II‘s itinerant sheriff, Tim Breaker, and how he acts as a light in the darkness.
Just countless spoilers for Alan Wake II follow.
2023 held no shortage of fantasies to occupy my time. I got to be a secret agent, a wannabe rockstar, and a Solstice Warrior among them, but I think I derived the most purpose from being a tortured writer. I already am that, after all, or at least as tortured as anyone pursuing a career in media can be. Yet Alan Wake II‘s vision of being a tortured writer only occasionally looks like being locked in a room pacing back and forth, so I’m more partial to that version over my own. Instead, Alan Wake gets to traipse around a nightmarish New York, fight shadows, and look for the light. Something about that resonates with me.
Can I talk to you about Tim Breaker for a second? He’s my favorite, and most egregiously named, character in Alan Wake II. He’s the sheriff of Bright Falls, the idyllic Pacific Northwestern town Alan disappears from in 2010, when the sequel picks up 13 years later. He’s also played by Shawn Ashmore, who, to explain the aforementioned egregious name, plays a man who can manipulate time in another Remedy game called Quantum Break. Tim Breaker, time breaker. Get it? Anyway, just as he’s about to give Alan Wake II‘s second protagonist, Saga Anderson, an important piece of information to aid in her fight, Tim’s snatched from his reality and plopped into the Dark Place, where Alan’s portions of the game take place. When you find him here, he’s almost as confused about the nature of the Dark Place as Alan, but he’s putting things together. He’s a bit of a light in the dark, figuratively and literally.
These entirely optional encounters are among my favorite bits of Alan Wake II, a game that goes so far out of its way to make every encounter a close one, its woods eerie as hell, and walking down New York City streets a menacing pastime. Amidst the overwhelming darkness of Alan Wake II—an astonishingly dark and scary time—there’s Tim, his poorly lit rooms that are sometimes full of supplies, and his stupid little hum. Music permeates this game and series and for good reason: music, like writing or artwork, is about as likely to alter the fabric of Alan Wake’s shifting world. Tim, who exists in these pseudo-saferooms across the world, can always be first clocked by his distinct hum, which happens to be the theme song of one of the series’ several in-game tv shows, Night Springs—almost as if fondly recalling this fictional take on The Twilight Zone, itself an anthology of otherworldly occurrences, will help make sense of his own predicament, or at least conjure some solution to his current episode and carry him to the credits and back to reality. In the darkest places, art is Tim Breaker’s bastion. What that hum always brings him is Alan Wake on another one of his loops of the Dark Place. He’s actually the first person to suggest that Alan’s done this trip through the Dark Place before, which gives Alan something to cling onto as he slowly but surely writes his way out of hell.