Alan Wake II: Night Springs Is An Exciting and Appropriately Meta Follow-Up
I can’t pretend that Alan Wake II is a game I ever wanted DLC for. Remedy Entertainment’s postmodern metanarrative inspired me to dream again at a time when life seemed stagnant, making me feel almost protective of the work. You don’t want to have too much of a great thing, at risk of spoiling it. However, if I learned something from this add-on, it’s that I need to learn to shut up and trust Remedy more—they know what they’re doing.
Sam Lake graced the stage at Summer Game Fest 2024 to announce that the Night Springs DLC would release on June 8th, mere hours after its reveal. The title “Night Springs” will appeal to those deeply immersed in the spiral of Remedy’s connected universe. Alan Wake began his career as a writer for the show, and the Twilight Zone-inspired series has made itself a staple within Remedy’s games, appearing in Quantum Break and Control as easter eggs. Alan Wake’s American Nightmare, a mini-sequel to the original title, sees Wake utilize his familiarity with the series as a means to escape the Dark Place. Night Springs, therefore, serves as a spiritual successor of sorts to American Nightmare, as Wake once again tries to use the show to escape his own nightmares. There are three playable episodes that highlight these attempts: “Number One Fan,” “North Star,” and “Time Breaker,” each expanding upon unique elements that made the base game great.
“Number One Fan” gives us control of The Waitress— ambiguously referred to within this episode, though players will recognize her as Rose Marigold, the obsessive fan who runs the Oh Deer Diner in Bright Falls. This episode delivers a pure power trip as The Waitress blasts through enemies, trusty shotgun at her disposal, dashing to save her beloved from “Haters.” Alan Wake II told a very serious story while still incorporating Remedy’s take on Lynchian humor, and that goofiness is turned up to 11 here. We’re experiencing a twisted writer’s take on the inner psyche of a woman obsessed with him, working with a genre and tropes he has little experience in. Campy rock music plays over every encounter, Rose makes quips as she pushes through encounters and characters behave like they’re pulled from a teenager’s diary. It’s clumsy, and intentionally so, becoming a campy and hilarious time.
The largest fault I take with Remedy’s game design is their set piece moments—larger-than-life punches like the summoning scene in Alan Wake II and the Anderson farm in Alan Wake. It’s clear that you are meant to feel like an unadulterated badass while playing these sequences as you take down swarms of enemies, driven by a sweeping accompanying music track. However, the balance never quite seems tipped in the player’s favor, and while these stretches are conceptually amazing, they sometimes fall flat in frustration. This episode eschews any idea of that. Remedy has dropped the idea of survival horror here: there is an overabundance of ammunition, healing items restore greater amounts of health, and enemies never overwhelm the player. You don’t need to burn away darkness with a flashlight. The focus here isn’t on scares, it’s on thrills. You truly feel like the badass you are meant to be in these moments. Remedy tells us, “Please, go trigger happy.”
This design approach carries through to the following episodes of the game. “North Star” sees the player control The Sibling— once again, someone who looks like Control’s Jesse Faden but for all intents and purposes is not Jesse Faden. The story itself dips into the roots of Control, making mention of government agencies and secret plots, and allows the tone of the game to shift back into its more familiar survival horror footing. Each episode seems to serve as a tonal blow up to the best experiences of the base game, whether you crave the strange blend of humor, darkly intense scares, or surreal environments. The Sibling’s search for her brother through a cult-maintained Coffee World steeps itself in those intense scares, creating an environment that would feel at home in either Control or Alan Wake II.
-
Mortal Kombat: Legacy Kollection Is a Blood-Splattered Time Capsule By Garrett Martin November 4, 2025 | 4:29pm
-
Pokémon Legends: Z-A Uses Its Breakneck Pace to Smooth Over Any Dull Moments By Farouk Kannout October 30, 2025 | 11:30am
-
I Mother Stretches for Fundamental Human Questions and Provides Humdrum Video Game Answers By Grace Benfell October 27, 2025 | 2:30pm
-
So Far, Dispatch Is a Smart Superhero Story That Lives up to Telltale’s Legacy By Elijah Gonzalez October 21, 2025 | 10:00am
-
Ninja Gaiden 4 Sticks to the Bloody Basics By Michael Murphy October 20, 2025 | 7:00pm
-
Absolum Is A Dark Fantasy Beat ‘Em Up With Best-In-Class Fisticuffs By Elijah Gonzalez October 9, 2025 | 9:00am
-
Hades II Is a Rich, Strong, Resonant Echo—But an Echo Nonetheless By Garrett Martin September 24, 2025 | 11:00am
-
Consume Me Can Be a Bit Too Autobiographical By Bee Wertheimer September 24, 2025 | 9:00am
-
Blippo+ Makes Art Out of Channel Surfing By Garrett Martin September 23, 2025 | 12:00pm
-
Silent Hill f Is an Unnerving and Symbolically Dense Return To Form By Elijah Gonzalez September 22, 2025 | 3:01am
-
You’ll Want To Tune In For Wander Stars, An RPG That Feels Like An ‘80s Anime By Wallace Truesdale September 19, 2025 | 12:00pm
-
Horror Game Eclipsium Can't Quite Escape the Shadow of More Consistent Peers By Elijah Gonzalez September 19, 2025 | 9:00am
-
Pokémon Concierge Is Back With Another Extremely Cuddly Vacation By Elijah Gonzalez September 4, 2025 | 9:30am
-
Cronos: The New Dawn’s Survival Horror Thrills Mostly Redeem Its Narrative Missteps By Elijah Gonzalez September 3, 2025 | 10:00am
-
Metal Eden Should Let Go and Embrace the Flow By Bee Wertheimer September 2, 2025 | 11:00am
-
Gears of War: Reloaded Is an Upscaled Snapshot of a Distant, Darker Time By Maddy Myers August 26, 2025 | 11:00am
-
Metal Gear Solid Delta: Snake Eater Is A Great Way to Play One of the Best Games Ever Made By Elijah Gonzalez August 22, 2025 | 3:01am
-
Shredding Serenity in Sword of the Sea By Garrett Martin August 18, 2025 | 11:00am
-
Discounty Makes Expanding A Supermarket Fun, Hectic, And Bittersweet By Wallace Truesdale August 15, 2025 | 9:54am
-
Off Is A Fever Dream of an RPG That Hasn’t Lost Its Swing By Elijah Gonzalez August 14, 2025 | 3:30pm
-
Abyssus Is a Roguelike FPS That Largely Overcomes Rocky Waters By Elijah Gonzalez August 12, 2025 | 11:00am
-
MakeRoom Is a Sweet Treat of an Interior Design Game By Bee Wertheimer August 6, 2025 | 11:55am
-
Gradius Origins Is an Excellent Introduction to a Legendary Shoot 'Em Up Series By Garrett Martin August 5, 2025 | 3:45pm
-
Dead Take Turns the Horror of the Hollywood Machine into a Psychological Escape Room By Toussaint Egan July 31, 2025 | 3:00am
-
Ninja Gaiden: Ragebound Hones The Series’ 2D Platforming To A Fine Point By Elijah Gonzalez July 30, 2025 | 11:00am
-
Fretless: The Wrath of Riffson Is a Sweet Riff on the Rhythm RPG By Bee Wertheimer July 25, 2025 | 9:40am
-
s.p.l.i.t Finds Fear In The Command-Line By Elijah Gonzalez July 24, 2025 | 10:00am
-
Killing Floor 3 Is a Shooter By the Numbers By Diego Nicolás Argüello July 24, 2025 | 9:00am
-
Here in the Wheel World, Cycling Is a Sweet Dream that Always Comes True By Garrett Martin July 23, 2025 | 12:00pm
-
Wuchang: Fallen Feathers Is a Beautiful Soulslike By Veerender Jubbal July 22, 2025 | 10:00pm
-
Monument Valley 3 Maintains The Series’ Charm, But Could Use A New Perspective By Elijah Gonzalez July 21, 2025 | 7:01pm
-
Shadow Labyrinth: The First Pac-Troid Game Gets Lost in the IP Woods By Garrett Martin July 17, 2025 | 10:00am
-
The Drifter Is a Gripping Mystery with Grating Characters By Maddy Myers July 17, 2025 | 10:00am
-
Whoa Nellie, EA Sports College Football 26 Avoids a Sophomore Slump By Kevin Fox Jr. July 14, 2025 | 3:37pm
-
Everdeep Aurora Rewards Those Willing To Dig Deeper By Elijah Gonzalez July 9, 2025 | 11:00am
-
Death Stranding 2: On the Beach Is Heartfelt, Gonzo, And Builds On Its Predecessor In Nearly Every Way By Elijah Gonzalez June 23, 2025 | 8:00am
-
TRON: Catalyst Reminded Me How Frustrating It Is Being a TRON Fan By Dia Lacina June 17, 2025 | 10:00am
-
The Gang's All Here with Elden Ring Nightreign—And, Surprisingly, It Works By Garrett Martin May 28, 2025 | 10:00am
-
Keita Takahashi's To a T Never Quite Comes to a Point By Moises Taveras May 28, 2025 | 9:00am
-
Monster Train 2 May Not Lay New Tracks, But It Still Delivers An Excellent Ride By Elijah Gonzalez May 21, 2025 | 10:00am