10 Years Later Assassin’s Creed III: Liberation Remains a Compass for How to Approach Diverse Representation in Games

10 years ago today Ubisoft surmounted one of their greatest challenges in game development by animating a woman, Aveline de Grandpré, for the protagonist of Assassin’s Creed III: Liberation, a PS Vita spin-off of Assassin’s Creed III. The company would conveniently forget about this when developing Unity two years later and come under criticism for not including even one female protagonist in a year where the industry was seeing mostly forward strides in diverse representation.
But perhaps I should rephrase that. Ubisoft didn’t so much have selective amnesia about Aveline’s existence as they wanted to reframe the reason for not including a playable female character as being too much trouble. Creative director Alex Amancio and level designer Bruno St-André would famously cite in interviews that it wasn’t worth doubling the production work and that it would take “more than 8,000 animations” to include a female protagonist alongside Arno Dorian; ex-Ubisoft dev Jonathan Cooper would later call BS on that claim. In the years since, the franchise has seen at least three more female protagonists, with Evie, Kassandra, and Eivor, although all three of these protagonists are optional playable characters, instead of being the default playable character.
I recount the above because a decade later Liberation remains a compass of sorts for how to approach diverse representation. Aveline was not just the first playable female protagonist of the Assassin’s Creed franchise, but also a New Orleans Creole of mixed Haitian and French heritage. The Bulgarian developers of Ubisoft Sofia had envisioned Aveline with this background from the start and according to Jill Murray, one of the head writers of the game who spoke on writing diverse characters at GDC 2013, they were inspired to make the game’s Persona System because of that background. This system focused on how differently Aveline had to navigate her role as an assassin who was also a member of society living with a complex set of legalities outlined in the Code Noir that made her privileges as a noblewoman contingent on her father, a former slave owner. The player took on the guise of a lady, a slave, or an Assassin depending on the situation or setting, emphasizing the fluid nature of being a mixed race woman in 18th century New Orleans.
Some reviewers at the time wrote that using this system felt like being limited to only one-third of Ubisoft’s archetypal assassin class at any point in the game. Others, like Evan Narcisse, applauded Liberation for how authentic the game narrative design made Aveline’s experience feel alongside the well-researched narrative of Aveline’s Haitian mother, portrayed in diaries the player could find as non-trivial collectibles throughout the game. The game is also an example of the ongoing friction present in game development regarding the inclusion of not just female protagonists but protagonists from marginalized groups, in general.
Despite games slowly becoming more inclusive of women as central protagonists in Liberation’s initial release year of 2012, the only other woman of color protagonist I can remember from that year in AAA games was Clementine of Telltale Games’ The Walking Dead series. In 2017 interdisciplinary scholar Soraya Murray notably analyzed how Liberation’s poetics (both in its mechanics and its aesthetics) and its identity politics made the game’s initial release seemingly prescient in the wake of Gamergate, which primarily took place during 2014-2015. Coincidentally, the wider release for Liberation on consoles and PC was in January 2014. Less coincidentally, Soraya Murray, Jill Murray, and scholar Adrienne Shaw observed that Assassin’s Creed III and other historical fiction media like it was subject to “the tyranny of realism”, a sentiment which motivated internet commenters even before Liberation was released to claim that including a female assassin to the American revolution narrative would be inappropriate, since the revolution was a story about men.