Did People Just Not Play Astro’s Playroom, Or Something?
Main Image: Astro's Playroom. Mobile Image: Astro Bot. Internal Image: Astro Bot.
The world agrees: Astro Bot is great. Paste loves it, critics love it, players love it: everybody loves it, and for good reason. It’s an adorable, smartly designed game that’s challenging but hardly ever backbreaking, and a thoroughly modern platformer that still squeezes in copious retro hat-tips and nostalgic nods without ever feeling hoary or hidebound. The ecstatic response is justified and deserved, but so effusive and seemingly surprised that it has me asking one question: did nobody play Astro’s Playroom, or something?
So much of the praise for Astro Bot seems to view it as an unlikely, unexpected treat—an out-of-the-box hit in a genre that, outside of Nintendo, has felt niche for decades. That’s also how a lot of people reacted to Astro’s Playroom, the amazing Astro Bot platformer that came out in 2020 as a pack-in game at the PlayStation 5’s launch. Astro’s Playroom wasn’t one of the more hyped PlayStation 5 launch games, but it was the best, and is still one of the very best games on the system. It’s at least as great as Astro Bot, and maybe greater, with better music and a leaner, more succinct structure. And literally anybody who owns a PlayStation 5 has a copy of it. So why does it feel forgotten or overlooked amid the tidal wave of hype for its sequel?
Part of it has to be the nature of console launches. Yes, Astro’s Playroom came with every unit of the PlayStation 5, but right out of the gate it was competing for attention with fellow launch titles like the Demon’s Souls remake, the 4K upgrades of Sony’s first two Spider-Man games, and even another platformer, the then-higher profile Little Big Planet spinoff Sackboy: A Big Adventure. And that’s only the first-party launch games; there were over a dozen other games released or upgraded for the PS5 that day, covering some of the biggest franchises in games. If you were a games critic when the system came out, or a consumer who dropped several hundred dollars for a new console and some games, odds are you weren’t immediately diving into the offbeat little pack-in sequel to a moderately successful VR-only game.