Retro Platformer Ninja Gaiden: Ragebound Skillfully Combines Old And New
To be honest, when it was announced that the studio behind Blasphemous was working on a new Ninja Gaiden instead of another all-original work, I was a tad disappointed. It’s nothing against Ryu Hayabusa, as he’s been the star of some of the most celebrated action games ever made (particularly Ninja Gaiden Black), but considering how The Game Kitchen’s previous work was deeply steeped in the specific religious touchstones of a historically self-flagellating Catholic Spain, it was a bit of a bummer to see that the developer’s next outing would be part of a well-established series instead of something else drawing from an ultra-particular cultural context.
However, after around an hour and a half with Ninja Gaiden: Ragebound and its twitchy 2D platforming, these preconceived notions largely melted away; sometimes it’s simply fun to cut through an uncountable number of minions in a tightly designed retro-throwback. The central action here is precise and pure while mixing in enough modern complexities to distinguish itself from its predecessors and the countless other nostalgia-oriented platformers aiming to scratch a particular itch. While I’m still looking forward to The Game Kitchen’s next entirely original vision, what I’ve seen of Ninja Gaiden: Ragebound, which should be out this summer for all modern systems, justifies this wait.
Ragebound’s gameplay loop begins simple enough: at first, you can basically only jump and perform a slash attack. In the introductory level (this is a level-based game and not a Metroid-styled experience like The Game Kitchen’s previous work), you play as Jô Hayabusa (Ryu’s dad) immediately after the opening of the original Ninja Gaiden, navigating a jungle by climbing trees and performing wall jumps. It sounds fairly standard, but if something immediately stands out, it’s just how instantaneous these actions are, which contrasts with Blasphemous’ more Dark Souls-inspired emphasis on animation priority. Most standard enemies go down in a single slash, which matters because they tend to swarm the screen from both sides, forcing you to contend with kunai and multiple flavors of swordfighter in rapid succession. Thankfully, the zippy movement combines with gratifying details like the ability to deflect incoming projectiles by timing your slash, giving everything a frenetic feel that lets you stay in control. But while this baseline speed is much more in keeping with the Ninja Gaiden series rather than in Blasphemous, Ninja Gaiden: Ragebound’s pixel art is just as striking and detailed as The Game Kitchen’s previous work, looking particularly great in motion as smooth animations sell hacking and slashing through these stages.
However, that is all just the baseline of mechanical complexity because more layers are introduced as perspective switches to one of the game’s actual protagonists, Kenji Mozu. After Ryu Hayabusa gives Kenji a run-down of his moves in the training level, we’re pushed past the two-button controls of the original games. Specifically, you learn how to use an invincible roll to get past specific hazards, like big wooden traps, which probably only exist in videogames, martial arts movies, and obstacle course gameshows. Beyond clearing these hazards, the roll was also a godsend for the second level’s boss, a flying gargoyle demon with leaping strikes. I-framing through these well-telegraphed attacks was when this demo reminded me the most of Blasphemous and its FromSoftware-ish battles, making clear how it combines retro simplicity with dodge-rolling good times.
-
Marvel Cosmic Invasion Shows Why Beat 'Em Ups Are Perfect For Superheroes By Wallace Truesdale November 3, 2025 | 12:00pm
-
Wait, That Egg Game is Evil, Actually By Elijah Gonzalez November 3, 2025 | 10:11am
-
Will You Go Down?: Silent Hill 2 and the Male Loneliness Epidemic By Diego Nicolás Argüello October 31, 2025 | 5:30pm
-
Six Missing Children Have Haunted These Arcade Cabinets For Decades. Why? By Madeline Blondeau October 31, 2025 | 2:30pm
-
The Death of Adventure Games: The Cat Mustache Was Never the Issue Here By Dia Lacina October 31, 2025 | 12:30pm
-
Silent Hill f Is the Series' Most Profound Reckoning with the Horror of Home By Grace Benfell October 30, 2025 | 1:30pm
-
Beware of Falling into Ball x Pit By Garrett Martin October 29, 2025 | 4:55pm
-
It's Time for This Cult Classic Shoot 'Em Up to Get a Rerelease By Marc Normandin October 29, 2025 | 1:00pm
-
Keeper Is the Redemption Arc for Spike Jonze's IKEA Lamp Commercial By Maddy Myers October 28, 2025 | 1:00pm
-
Getting Clean with Powerwash Simulator 2 By Moises Taveras October 28, 2025 | 11:30am
-
The Enigma Trilogy Is a Terrifying, Timely Horror Saga for the ChatGPT Era By Toussaint Egan October 27, 2025 | 1:15pm
-
Fractured Blooms' Demo Is A Striking Vertical Slice With Shades of PT By Elijah Gonzalez October 27, 2025 | 12:00pm
-
The Annual Ghost Town Pumpkin Festival Makes Halloween Special Again By Bee Wertheimer October 27, 2025 | 11:40am
-
Rock Band 4's Delisting Underscores the Impermanence of Licensed Soundtracks By Diego Nicolás Argüello October 24, 2025 | 3:00pm
-
The Pokémon Legends Z-A Soundtrack Breaks A Series Rule—And Brings Lumiose To Life By Madeline Blondeau October 24, 2025 | 1:45pm
-
EA Sports Mastered the Video Game Soundtrack During the PlayStation Era By Colette Arrand October 24, 2025 | 12:29pm
-
Life Is Strange Endures a Decade Later Thanks To Its Music By Willa Rowe October 23, 2025 | 3:04pm
-
We Have No Objections to Ace Attorney's Action-Packed Music By Marc Normandin October 22, 2025 | 1:21pm
-
What Is Call of Duty Scared Of? By Moises Taveras October 21, 2025 | 2:43pm
-
The Strength of Super Metroid's Soundtrack Is in Its Silences By Maddy Myers October 21, 2025 | 1:30pm
-
Reunion Is A Great Post-Car Crash Game By Wallace Truesdale October 20, 2025 | 12:00pm
-
How Games Turn Us into Nature Photographers By Farouk Kannout October 20, 2025 | 11:00am
-
Silent Hill f Returns the Series To What It Always Should Have Been: An Anthology By Elijah Gonzalez October 17, 2025 | 2:00pm
-
Super Mario Galaxy 1+2 Is A New Template For HD Remasters By Madeline Blondeau October 17, 2025 | 12:00pm
-
Shorter Games with Worse Graphics Really Would Be Better For Everyone, Actually By Grace Benfell October 17, 2025 | 10:45am
-
Taylor Swift’s The Life of a Showgirl Songs as Video Games By Willa Rowe October 16, 2025 | 2:47pm
-
Whether 8-Bit, 16-Bit, or Battle Royale, It's Always Super Mario Bros. By Marc Normandin October 15, 2025 | 3:15pm
-
Lumines Arise's Hypnotic Block Dropping Is So Good That It Transcends Genre By Elijah Gonzalez October 15, 2025 | 1:00pm
-
I’ve Turned on Battlefield 6’s Senseless Destruction By Moises Taveras October 14, 2025 | 3:30pm
-
Ghost of Yotei Reminded Me of the Magic of the PS5 DualSense Controller By Maddy Myers October 14, 2025 | 12:15pm
-
Steam’s Wishlist Function Is Missing One Crucial Feature By Toussaint Egan October 13, 2025 | 3:30pm
-
The Future of Kid-Friendly Online Spaces By Bee Wertheimer October 13, 2025 | 2:30pm
-
In the End, Hades II Played Us All By Diego Nicolás Argüello October 10, 2025 | 2:00pm
-
Hades II's Ill-Defined, Unserious World Undermines the Depth and Power of Mythology By Grace Benfell October 9, 2025 | 1:00pm
-
2XKO’s $100 Arcane Skins Are the Latest Bummer for Fighting Game Fans By Elijah Gonzalez October 8, 2025 | 3:00pm
-
Nintendo's Baseball History: Why Ken Griffey Jr. and the Seattle Mariners Should Be Honorary Smash Bros. By Marc Normandin October 8, 2025 | 1:00pm
-
Don’t Stop, Girlypop! Channels Old School Shooter Fun Alongside Y2K ‘Tude By Elijah Gonzalez October 8, 2025 | 9:14am
-
Ghost of Yōtei and Assassin's Creed Shadows Have Refreshingly Different Heroines By Maddy Myers October 7, 2025 | 12:15pm
-
Yakuza Kiwami 3 and the Case Against Game Remakes By Moises Taveras October 7, 2025 | 11:00am
-
and Roger and Little Nightmares Understand Feeling Small Is More Than Just Being Small By Wallace Truesdale October 6, 2025 | 1:00pm