Atari 50 Makes It Obvious Why Atari Never Recovered from Its Collapse
Atari was synonymous with videogames in the early ‘80s. It released some of the biggest hits of the arcade era, including such classics as Asteroids, Centipede, and Tempest. It dominated an industry that saw over $3 billion in revenue in 1983, owning almost 60% of the home console market. The Atari 2600 (previously known as the Atari VCS) was the standard bearer for home videogames, the system most likely to be found in American homes, and with a massive selection of games unmatched by any of its competitors. When 1983 started Atari defined the videogame industry at home and at the arcade, and was so firmly established that its iconic three-pronged logo shone brightly in the bleak skyline of Ridley Scott’s 1982 movie Blade Runner, which was set in the far-off future of 2019. At the start of 1983 Atari was here to stay, destined to drive the young videogame industry to new and sustained heights.
Over the next two years that industry saw revenues collapse by 97%, with Atari and the entire idea of home consoles feeling like a passing fad whose time was up.
Nintendo saved the videogame industry with the NES, learning from Atari’s many mistakes en route to becoming a deeply entrenched, decades-spanning part of the pop culture firmament. As Nintendo launches a multi-billion dollar theme park expansion based on a game first released in 1985, Atari celebrates its own legacy with Atari 50, a fantastic multimedia release that’s both a detailed documentary about the rise and fall of a company that has never been allowed to fully go away, and a playable library of its best and most notable games. In tracking Atari’s history, Atari 50 explains why the industry collapsed in the mid ‘80s, and then shows, perhaps unintentionally, why the once-dominant company never recovered.

The causes of the videogame crash are well-documented. By 1982 a glut of companies tried to capitalize on the industry’s popularity by rushing out bad games made by inexperienced designers, while Atari itself started sacrificing quality to hit release dates and exploit the popularity of arcade games and movies. Terrible games vastly overnumbered good ones in 1982 and 1983, some of them coming from Atari itself, and that drove away consumers and retailers alike. From personal experience, I was very young and continued to play our family 2600 into the Nintendo era only slightly conscious of the crash, but my older brothers, who were old enough to be more discerning and aware of trends and what kids and teenagers were into, both tuned out of the 2600 at some point in 1983. The tide turned fast against the 2600 and videogames as a whole throughout 1983 and 1984.
Atari 50 exists to celebrate the brand’s history, but it doesn’t overlook the crash. It digs into it with short videos explaining what happened and why, with game developers and Atari employees from the era discussing what went wrong. The modern version of Atari, which has no real connection to the classic company outside of the name and its intellectual property, happily plays up the always-popular story of unsold copies of E.T. being buried in a landfill. It also acknowledges that Atari’s post-2600 hardware, from the 5200 to the 7200 to the Lynx to the Jaguar, all bombed commercially to different degrees. Atari 50 broadly embraces Atari’s failures, but it fails to acknowledge something that’s quickly apparent to anybody who plays through the collection’s games. Atari never fully recovered from the crash because almost all of the games it made after the mid ‘80s are bad.
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