Left 4 Dead Successor Back 4 Blood Rejects Tradition, Embraces Modernity

For better and for worse, Back 4 Blood is its own thing. It is a successor to Left 4 Dead, but it’s not the long awaited third installment in that series either. Instead, I like thinking of Back 4 Blood as a modern spin on the original game. It takes obvious inspiration from its predecessors, but imbues the formula with the kind of characteristics needed to bring those games up to speed. It loses things and gains others. It’s like if your favorite book was written by a different author—familiar but also foreign.
I think this is essential to understanding why Back 4 Blood is an enjoyable game, if not a great successor. Or maybe it is, and being a great successor doesn’t mean what we think it does. The projections being pushed onto this game were always bound to happen—the marketing emphasizes the connective tissue between the past and the present, while the title is a fun (if slightly detrimental) invocation of the former. This has only made the game’s journey harder, because for as much as there is shared DNA between it and Left 4 Dead, Back 4 Blood is also fighting for its own identity out from under that long shadow. Once you’ve cut through that veneer though, you can appreciate the differences, evolutions, and even missteps that make Back 4 Blood more than a hackneyed throwback.
Like a book, you shouldn’t judge a game by its cover, but by its text. In the world of games, this translates to a couple dozen things, not the least of which is its mechanics and how it feels to play it. Back 4 Blood and Left 4 Dead may be kin thematically, but could not approach their respective ends by more different means. They may look alike, but they’re mechanically opposite each other.
Back 4 Blood, much like Left 4 Dead, focuses on a party of four survivors, or “Cleaners” in this game, who slice, bludgeon, burn, explode, and of course shoot their way through seemingly endless waves of undead. Among these zombies (in Blood they’re called the Ridden), there are specialized types with unique abilities, like hurling at you, sniping you from a faraway rooftop or wall, crushing you with their oversized arms, etc. The nouns are different, and the verbs might be remixed a little, but functionally these stories are assembling similar sentences.