Divinity: Original Sin 2 Created My Longest Lasting Role-Playing Group

I’ve been playing Larian Studios’ Divinity: Original Sin 2 for over two years and I still don’t quite know what’s going on. Okay, I know that it’s a top-down, turn-based CRPG. I know its world is inhabited by humans, elves, dwarves, undead, and giant lizard people. I know that my party and I are all Godwoken, chosen by various dying gods to help them return to life. We can maybe achieve some divinity of our own while we are at it, if we don’t kill each other for power first. I know there are divine right empires, secretive spymasters, extensive criminal networks, and ancient religions. The details, though, evade me.
This is largely because I’m playing Original Sin 2 with three friends, primarily as a tactics game. It’s an excuse to hang out and crush our collective heads against a dense and enthralling puzzle. So we chat over cutscenes and work out battle strategies during dialogue trees. My friends who know the game better rush ahead to get good items or activate their favorite questlines. For me, it feels like being on a road trip when someone else is driving. I can identify landscapes, but the individual ecosystems, towns, economies all blur as music warms and voices chatter.
Despite the fuzziness in that exact experience, Divinity: Original Sin 2 is obviously an expansive, expressive RPG. It’s easy to make this claim via systemic complexity. Divinity has a dense character creation engine and layered systems of economics and magic. But the expansiveness of Original Sin 2 is best felt, not calculated. There’s a principle in some tabletop role-playing games, like Dungeon World, that the game master should be a fan of the characters. Original Sin 2 is an efficient engine for that feeling.
In the game’s multiplayer, you rely on your teammates. The turn-based format ensures that their decisions are fully in your view. You only click a button to activate an ability, but your little avatar stomps its feet and shapes its hands into symbols. One of my friends plays a cannibal, necromancer elf. She heals herself with bone and marrow, draws power from the blood she sheds, explodes the corpses she creates with fire and bone. She is accompanied by two lizard mages. The first is colorful and elemental. She places remnants of nature across the battlefield, which rage to her tune. The last commands creations of earth and sky, summoning dread incarnates from oil. They emerge from the flame, crowned with wings like some dread monarch.