There’s No Shame in Taking It Easy: Playing Baldur’s Gate 3 on Explorer Mode
These goblins hate me. And I didn’t even do anything: I just sneak attacked their generic devil-looking oaf of a leader so that I could recruit a sexy druid who turns into a bear to my party. Who wouldn’t understand that? But as soon as I touch Droz, or Rodz, or whatever that giant red goblin’s name is, an entire castle’s worth of the little guys come rushing in to stop me. They’re easy to stop individually, or even in groups of eight or so, but get a horde of them together, and have them rush my wizards and warriors en masse, and it becomes a lengthy battle of attrition that I apparently can’t win.
This fight comes very early in Baldur’s Gate 3. It’s probably supposed to be a breeze. And I’ve done the things that would seem to limit the goblin stream; I’ve closed the gates to the red guy’s throne room, smashed their war drums before they could use ‘em, caught ‘em off-guard in hopes of wiping that main room clean before any of their buddies show up. None of it worked. I’ve tried multiple strategies, including hanging out in the rafters above and using spells and arrows to pick them off from a distance; the sheer number of goblins still overwhelms my party. Whatever: after failing at it five or six times in a row, wasting a solid 90 minutes in the process, I was done. I’ve got too much on my plate, anyway, between work and life and staying alive, to throw my free time away replaying parts of an 18-month-old game I wasn’t even planning on writing about.
I was about to turn Baldur’s Gate 3 off for good and just write off that $55.99 I paid for it, when I remembered two words: explorer mode.
That’s the easiest of the game’s four difficulty levels, and the one that’s recommended if you just want to experience its story. Its story, and how it tells it, is literally the only reason I’m playing Baldur’s Gate 3. I’m not a Dungeons & Dragons fan. I don’t have time to play every big new RPG, and I’m actively turned off when I see that a game takes close to 100 hours to complete—as seems to be the case with Baldur’s Gate 3. “High fantasy” puts me to sleep. Clearly this game isn’t for me. I am interested in storytelling in games, though. That’s one of the reasons I still play these things. And I’ve heard so much about the narrative significance of Baldur’s Gate 3, how the sheer scope of its complex architecture of decisions and conversations makes it the latest innovation in the relationship between game narrative and player choice, that I was willing to look past all those warning signs and play this thing. And then the big red guy, and then the wasted hour and a half, and then the frustration.
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