Bigger Isn’t Always Better in the Brutally Bad Battlefield 2042
Words almost fail to capture what a profound waste Battlefield 2042 is. I’ll try anyway, though.
The latest installment in the long-running multiplayer series jumps forward two decades, pitting you as a soldier in a pointless future war brought on by climate change and its progenitors. When that disaster ravages large swaths of the world, the refugee survivors, or “No Pats,” are forced to weather the collapse of the environment around their homes. Due to an astonishing amount of pollution, the Earth’s orbit becomes so dense that the satellites in it actually crash back down onto the planet, causing a global blackout. Rather than come together to help each other, the nations of the world instead accelerate tensions and a global war breaks out. How apt.
This is the setup that Battlefield 2042 establishes, only to completely drop it at the first chance. It’s been a constant point of frustration for the entirety of my time with the game. I’ve no notion of games being the thing that will save the world, but in 2021, I think what I needed least was for an incurious blockbuster game to completely throw in the hat about the grim future we’re staring down and use it as a playground. The games I most love are pieces of fiction that have worked as some affirmation of myself or the world I wade through, or even as just plain fun; Battlefield 2042 is just a cold, unflinching void. I actively hate it.
This game leaves behind single player entirely, despite the pretty explicit narrative I’ve outlined, favoring an online suite of experiences crafted from the wreckage of its story. Instead, there are three multiplayer playlists of varying depth, the most familiar of these being All-Out Warfare, consisting of the classic Conquest mode and the return of Breakthrough. These modes focus on large-scale campaigns, quite ridiculously support up to 128 players at a time, and are, for better and worse, exactly what you expect of Battlefield to the point of parody. Vehicles and on-foot soldiers are bountiful everywhere you look, and squad-based skirmishes come to define most of the experience, but it’s all set against almost complete, dizzying chaos. This exact spectacle that Battlefield has constantly leveraged over its competition seems to have finally undone the game itself in this latest installment.
Matches of either mode don’t communicate grandiosity. They instead signal ineptitude. Every fight feels like you need to trip over yourself to make something happen, making what precious few “Battlefield moments” you can wring from the experience bittersweet. The dynamic map changes (read: the tornadoes or dust storms that climate change hath wreaked) are cartoonish fun for a split second, and an empty gesture at real-life consequences of irresponsible politics, as well as a hollow mechanic, every other one. The majority of the maps feel too spacious to favor any playstyle but sniping and vehicular combat, rendering countless approaches moot at worst and a pain in the ass at best. A particularly obnoxious hovercraft has been a thorn in my side for the week I’ve had to play the game and the only way I’ve been able to solve the problem is by luck, because any sensible action I can take against the threat is either insignificant or too slow. Other vehicles like attack choppers just seem to have infinite range and zero damage dropoff over said range, making it a punishment to exist and be subject to the game’s shit fiction and balancing issues. If Battlefield 2042 was trying to fetishize the future of technology and advancing weaponry, I’ve emerged from its hellmouth a luddite ready to attack and dethrone Silicon Valley.
Battlefield 2042 is so thoroughly unbalanced that it’s a wonder someone deemed it appropriate for launch like this. The poor state it’s in is especially laughable because, more than any other title in the series before it, it’s taken steps to make character classes stand out and make a difference on the battlefield—only for that to all be largely snuffed out in favor of the absolute anarchy that ensues everywhere you look. It’s like the game wants to operate at two levels and could not find the common sense middle ground between them, settling for the mess it currently is.
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