Holly Green’s 10 Best Videogames of 2018

At the time of this writing, it is Jan. 2, and I have not yet even begun to process 2018. For me it was an extremely busy year. I spent the last 12 months challenging myself to become a better writer, improving my consistency, conducting more interviews, taking more risks and spending more time on the unique games and stories that appealed to me the most. It was the most active effort I’ve ever made in my decade as a games critic.
The result was a body of work that I can hardly believe is mine. There was no shortage of things to write about, whether it was violence in videogames, the emerging low poly horror game scene, or the escalating series of disasters that is Fallout 76. As with every year I look back and reflect on what I wrote, there are countless articles I wish I could re-edit now, but I suppose those sort of growing pains never go away. At the very least, I can close out 2018 knowing I didn’t waste a single moment.
Here are the games that left the biggest impact on me this year.
10. Concluse
Like the recent Paratopic, Concluse proves that while game design is often obsessed with “pushing the envelope” mechanically and visually, abandoning certain styles and techniques the minute the technology allows us, that doesn’t mean those methods are no longer useful, or that the games they’re used in are any less valuable. Rather, they can be repurposed and used perhaps even more effectively than they were before. Everything old is new again, and in the case of Concluse, that is a very good thing.
9. Paratopic
Paratopic takes place from three different perspectives in a surreal dystopia where media is contraband and rumors suggest the government is selling electricity to aliens. It sounds bizarre, and it is; in fact, singling out any detail from the game feels dishonest, as it can only really be understood or enjoyed in context. The game first caught attention months ago for its visuals, which quickly built up hype as being distinctively unsettling. Its dated polygons are tinged with a distorted color loss that makes it feel like a well worn VHS tape losing key data with every viewing. Combined with the way it rapidly switches between tangentially connected (but equally indecipherable) plotlines, and those long drives along a darkened highway peering five feet into the night, the game feels almost Lynchian. Which I suspect is the best endorsement I could ever give anything.
8. Pokémon: Let’s Go
Pokémon: Let’s Go, Pikachu and Pokémon: Let’s Go, Eevee are the first core Pokémon games to grace a console and, in a sense, the first Pokémon games. Modeled closely after the original Pokémon Red, Blue andYellow from the ‘90s, much of what made up the originals is alive and present in this Nintendo Switch revival. It provides the perfect opportunity for novices to understand the full scope and balance of the Pokémon universe, both by offering a starting point for newcomers and by tapping into the mechanics of the lucrative mobile phenomenon in Pokémon Go. So how does a game built entirely on the sensibilities of one released in 1996 hold up in 2018? Pretty well, actually. The core premise of catching and batting Pokémon still holds a lot of tension, and the new refurbishing details are a nice little face lift to seal the deal.
7. Just Shapes & Beats
Just Shapes & Beats is cool in a way that is just unfair. It’s like being able to play my SoundCloud playlists as a videogame, or as I put it two years ago, like playing a music video as a videogame. For a game with such short levels and simple pretense, a perfect harmony between length, price and difficulty has been adequately achieved. Whether you’re a bullet hell aficionado who blasts through the main campaign in a few hours, or a fumbling novice preserving through each level by sheer luck, Just Shapes & Beats is the whole package.