The 7 Best Games I Played in Response to 2023s Best Games

2023 was a year I felt unbelievably old. I turned 40 in February and Nintendo released the 20th Zelda game. I was reminded over and over how it’s been a decade since the last Armored Core. 10 years with nothing. Not even bad third-party games on neglected consoles or mobile stores. Just…nothing, for a whole decade. This year we returned to Baldur’s Gate for its 3rd (and most colossal) incarnation. Alan Wake returned, Diablo returned. Resident Evil 4 came back (again), and in preparation for next year’s newest Dragon Quest-like, Ryu Ga Gotoku Studio gave us a remastered Like a Dragon: Ishin!. Todd Howard ran out of platforms to put Skyrim on, but we got the distillation of nearly 30 years of Elder Scrolls into Starfield. Final Fantasy released its 16th mainline entry which led me to realizing that I’ve been playing Final Fantasy for 34 years.
Going into this year, I knew this was going to be the way of things. I knew that, for all the new games, 2023 was going to be saturated with new offerings from franchises nearly as old as me. That the first games I played and the games that hit at crucial later milestones in my life, were getting sequels, or spiritual successors, or reboots.
So I did what any beleaguered young woman who spent 40 years staring at glowing rectangles and burning her candle at both ends would do. I looked to the past and played games that were the progenitors to this year’s releases, both in anticipation of, and sometimes in response to them.
And here are the seven best of the games I played revisited this year.
7. Diablo
There are purer distillations of the dungeon crawler roguelike for sure. And yes, the one everyone has big nostalgia for is the second one which dropped when they were in high school or perhaps college. But for me, it has to be the original Diablo. When I pre-gamed Diablo in anticipation of reviewing Diablo IV this year, I didn’t anticipate becoming the progenitor of a meme format, but here we are. This is simply one of the most elemental, primal, and elegant game designs. A town, a man, a dungeon. When they teach you the primary literary conflicts in school they should teach this alongside it. What makes Diablo work is its commitment to specific aesthetics. The murky gloom of VGA is bolstered by Matt Uelmen’s soundtrack that flits between My Bloody Valentine, early Cocteau Twins, and lost Love & Rockets 4-track demos recorded on a week-long bender as produced by Brian Eno and Daniel Lanois. Imagine packing all that into just six tracks? “Tristram” is an all-time hub song, rivaling even “Majula.” And who could forget Wirt the Peg-legged Boy? Everything you need from Diablo is right there buried in the ridiculous typeface that launched a thousand AIM Away Messages.
6. Zone of the Enders: The 2nd Runner
I’ll be real with you. I love Armored Core. I love Mechwarrior. I love Virtual-On. I fucking owned the Steel Battalion with the controller. I have big opinions about mech games. I have complex and layered thoughts about every game in the Armored Core franchise that I’ve played. So it’s with all of that history and understanding that I say to you…Zone of the Enders: The 2nd Runner might be the greatest mech game ever made.
While leading up to Armored Core 6: Fires of Rubicon, I only played Ace Combat 6. It was at the tail end of my time reviewing it that I finally played through the HD remaster of Zone of the Enders 2—just to revisit it for the first time in several console generations.
I honestly couldn’t tell you which one goes harder, but once you push aside the paint-by-numbers post-Gundam Wing anime plot, Ken Marinaris’s absurd torpedo boobs, and Kojima flexing his Kojima Bullshit with Col. Ridley ‘Nohman’ Hardiman. What’s left is a streamlined action game with extremely cool robots, a flexible and enthusiastic special weapons system, and melee combat that rewards motherfucking mech-on-mech jujitsu at breakneck speeds.
5. Gabriel Knight 2: The Beast Within
The ’90s was a beautiful time for supernatural drama: Twin Peaks, Forever Knight, The X-Files and Millennium, and who could forget Shari Belafonte’s turn as an academic parapsychologist in Beyond Reality? It was in this world that writer and game designer Jane Jensen rose from the rhyming faerie tales of King’s Quest VI and the voice of the predatory lesbian flapper in The Dagger of Amon Ra to give us the gift of Gabriel Knight—a despicable man, a failed writer, and one of God’s chosen soldiers against an endless supernatural onslaught.
Writers in any genre love writing about struggling writers. Sexy, sweaty, struggling writers. Writers who care about the craft so much they shoot themselves in the feet routinely so they can stare extra longingly at a blank sheet of paper in a vintage typewriter. Writers also love imperiling them, giving them context both as metaphor for their writerly difficulties and as means of motivating both titular character and themselves into divine inspiration to just finish the fucking novel/screenplay/DNC fundraising email they themselves are working on.
Gabriel Knight is struggling with a sequel to his first novel based on his first adventure, the Voodoo Murders (which found him necking with and being nearly murdered by the Queen of New Orleans, and discovering he was the heir to a broke-as-fuck dynasty of Catholic demon hunters from Germany) as explored in 1994’s The Sins of the Fathers when he is swept off from his family’s castle to Munich to investigate a werewolf killing that quickly spirals into a a major conspiracy of elite German men in a secret “hunting” club for gentlemen (it’s absolutely a sex thing).
The Beast Within is a dazzling, sometimes obtuse, melodrama that plays out in a digital shadowbox of low resolution scanned photography that has been aggressively processed into JPEGs so surreal they’re the stuff of proto-creepypasta. Of course this is bolstered FMV clips that trigger at the most random times with indeterminate lengths. The acting is often absurd, sometimes there is cinematography (sometimes.), and the audio recording is all over the place (some having been recorded over telephone), but my god, did people believe in this game. There is love and attempts at craft and the maximal execution of the ’90s FMV aesthetic. Every beat feels like it was ripped directly from ’90s TV without even 1/10th the budget of a Canadian supernatural drama series, which is not only appropriate but in 2023 leads the game to feeling even more surreal than the first time I encountered it. The Beast Within is ultimately about desire and relationships and responsibilities. It’s not even cryptically gay. It’s dicks out for Gabe/The Baron from the drop. And everything about their swirling and doomed Teutonic-EvPsych-Manlove relationship makes all the terrible mazes and circuitous dialogue flag triggering worth it. If only they let Grace and Gerde spin up their tempestuous contempt for each other into scorchingly sapphic supernatural investigations of their own. But I guess we have to save something for the fanfic writers.