BioShock 2 (Xbox 360)
Developers: 2K Marin, Digital Extremes
Publisher: 2K Games
Platforms: Xbox 360, PlayStation 3, PC
Welcome to the second coming of Rapture
The star of 2007’s BioShock was not the faceless protagonist whose genuine identity was one of the game’s great revelations. Neither was it the power-mad Objectivist icon Andrew Ryan. It was Rapture, the failed utopia beneath the sea, as haunting as it was dreamlike. And it’s to Rapture that BioShock 2 returns, with its rotting architecture, its leaking machinery and its grand, gorgeous chaos.
The ruined city is as familiar as an old friend, immediately recognizable—although it’s startling to notice how the sea is beginning to encroach, leaving Rapture’s elegant stairways and noble statues crusted with coral forms or dripping with luminous moss. It remains merely a stage for the gruesome brawls and mad wails of its residents, the Splicers, who remain addicted to genetic mutations, and look far worse for it. There’s a new extremist adversary in socialist cult leader Sofia Lamb, but her format isn’t much different than Ryan’s—smooth-as-butter declarations against the protagonist in radio broadcasts. The game mechanics are not meaningfully different—you’ve got an arsenal of familiar Plasmids (think fire, lightning, ice) on the left hand, gun and melee weapon on the right.
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