The Best Board Games at PAX Unplugged 2024
PAX Unplugged 2024 was the biggest edition of the tabletop gaming convention yet, as the show expanded to take up the entire main floor at the Philadelphia Convention Center and expanded to take over another ballroom on the fourth floor, with more free play tables, a new Unpub area for designers to test and showcase unpublished games, and the First Look area of games that were just released, are about to be released, or are looking for U.S. distribution. The consensus of everyone I talked to was that this setup was a huge improvement over last year, which felt like the busiest PAXU to date and made it harder to get around or find places to play games because of the ratio of people to seating. The new setup also meant that there was more space between publisher and merchant booths in the expo area, and a little more space in the aisles among the tables, all of which I appreciated quite a bit. I love a good board game convention, but last year was a little peopley, so the more space the better.
I spend most of my time at PAX Unplugged every year in First Look, a section devoted to buzzed-about games that haven’t hit the US yet. It was bigger than ever in 2024, but I did notice a trend towards very quick, light games and very long, heavy games, with some of the latter running two to three hours in boxes the size of one of those tiny houses people pretend they enjoy living in. I was fascinated when I saw the board and box for İnkılâp, as it’s the first game I’ve ever seen by a Turkish designer (Tunca Zeki Berkkurt) and publisher, but the box says it takes 90-240 minutes. I love board games of almost all stripes, but I am not sitting down to play any one game for four hours, let alone do it twice because you know the first time you’re going to screw a bunch of things up.
As usual, here are my notes from meetings with publishers, followed by a rundown of everything I played at the convention.
Red Raven had one of the most popular new releases of the convention in Creature Caravan, a quick-teaching game set in the Above & Below universe (like all RR games). Players will play cards to gain resources and build a tableau that helps them move their caravans across the board, trading goods and coins, searching for treasure, and fighting zombies. It features simultaneous play, so it’s somewhat shorter than a lot of designer Ryan Laukat’s games. Red Raven also had a new printing of Roam, a game I particularly love for its elegant approach to area control, as players place tokens on cards matching the patterns on cards they haven’t yet used from their hands; and a new small-box set collection game called Isle of Night from first-time designer Dustin Dowdle.
Allplay had a press demo of Twinkle Twinkle, a quick tile-laying game from the designer of Gnome Hollow. It’s very simple to learn or teach, as you take a tile on each turn and place it on your 4×5 board, trying to create a star chart with constellations and other patterns for more points. It plays in 20 minutes and offers lots of different scoring tiles so each game can be a little different. It’s heading to Kickstarter in January. Their reprint of Through the Desert sold out its first print run, but more copies should be coming just after the holidays. It’s a classic Reiner Knizia game of area control and I would never part with my copy, which is one of the earliest editions. Allplay is still churning out its games in tiny square boxes, adding Switchbacks, the first English version of a Japanese game called Connect 37, where players place tiles on to the board and try to create runs of consecutive numbers with their own hikers on them; hikers who aren’t in such a line are removed and don’t score any points. They also have a party game coming called Alibis, which has a cooperative Codenames vibe, but that’s not my cup of tea.
Dire Wolf had demos out for their digital adaptations of Cascadia, which is now in beta on Steam and which I can confirm is pretty great, and the upcoming Ark Nova, along with places to try out their existing titles, including this year’s Clank! and last year’s Dune Imperium. They’re also bringing out a second season of the physical game Clank! Legacy: Acquisitions Incorporated, building on the first box, which brought some new game mechanics they kept and brought into Clank! Catacombs.

25th Century had Diatoms, an absolutely stunning new game from a new designer, Sabrina Culya, where players place tiles of diatoms (microscopic life forms) in mosaic patterns to try to maximize their scoring for different colors, different shapes, and symmetry, plus that game’s unique scoring criteria. They were selling it at the booth but the retail release won’t come until March or so.
Restoration Games is bringing back the 1990s miniatures game Battle Masters, this time as Battle Monsters, using their license for content and characters from the Monsterverse like Godzilla and King Kong. It’s coming to Kickstarter this year.
Kosmos had their big hit from 2024, The Gang, a cooperative game based on Texas Hold ‘Em, which I can confirm is pretty great and works well with kids as young as 8. They also had Australis, which I describe below among games I played in full, and their new Masters of Crime series of narrative games that look like they fall somewhere between the Exit series (which I loved) and the Adventure Inc. series (which I thought was way too text-heavy). There’s a new family version of their cooperative trick-taking game The Crew coming out in 2025.
Capstone is bringing back a 2012 Reiner Knizia game, Indigo, with a new title and theme as Butterfly Garden, which has a very Metro/Tsuro feel in the way you place tiles with paths on them to connect different parts of the board. Here you’re trying to direct butterflies from the middle to your specific points on the outer edge, or from elsewhere on the outer edge to your points, with different colors worth different point levels. I actually lost badly because I confused the values of two colors, but this is a great family-level game for play with kids ages 8 and up, with just a little bit of take-that to it in the way that you can drop a tile to mess with someone else’s well-laid plans. I also got my first look at their edition of Pagan: Fate of Roanoke, which came out in Europe in 2022 but didn’t get a proper U.S. release until now; it’s an asymmetric two-player deckbuilder with some area control elements, where one player is the witch and the other the hunter (I would have gone with Witchfinder General, but, hey, it’s a free country) trying to figure out which character on the board is the witch before time runs out. Atlantis Exodus is a medium-heavy game where players are kings trying to evacuate as many of their subjects as possible before the island sinks, with a board that rotates so that the variables each player faces change over the course of the game. Capstone also had some very heavy games out in First Look, including Black Forest (part redesign of Glass Road and part sequel), Beyond the Horizon, Galileo Galilei (I love the theme, but it might be longer than I can take), and what might have been the least appealingly-named game of the convention, Stephens.
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