Vamp It Up with The Hunger, a New Board Game from the Creator of King of Tokyo and Magic

Richard Garfield was already a legend in gaming for his creation of Magic: the Gathering, which, even though it’s not a board game, has influenced several generations of tabletop titles, creating the deckbuilding mechanic that was later refined by titles like Dominion while also setting up the field for dueling games like the subject of my last review, Riftforce. Then he moved into tabletop gaming, scoring another crossover hit with 2011’s King of Tokyo, one of the best family games out there, one where player elimination doesn’t ruin the whole thing for everyone.
Garfield is back with his first new title in three years, The Hunger, a real board game with a deckbuilding mechanic and press-your-luck play that has earned the game comparisons to Clank! (More on that in a moment.) Players in The Hunger play vampires who have 15 turns to leave the castle, work their way around the board, hunt for humans, and get back to the castle before the game ends, or else they’ll be burnt to a crisp by the rising sun.
Deckbuilders start every player with the same small deck of basic cards, and players will then buy cards over the course of the game to improve that deck—gaining more powerful cards, or maybe just gaining cards that let you discard (or even trash) less useful ones. In The Hunger, your starter cards mostly just give you movement power, with very little in the way of extra powers and no victory points. The real twist in The Hunger compared to most other deckbuilder games is that almost every card you’ll acquire during the game will make your deck worse. You hunt for cards by taking them from the Hunt track, and most of them are human cards worth points but without movement or added powers. That means the more you load up on high-calorie humans, the slower you move, and the harder it is to get back to the castle.
The board in The Hunger has a spiraling track that splits multiple times and spirals around the castle, moving through the Cemetery, the Plains, and the Forest, eventually stopping at the Labyrinth. Hunting humans in the Plains gets you an extra victory point per card, while doing so in the Forest gets you two more. If you reach the Labyrinth, you get a valuable, permanent Rose card that doesn’t go into your deck but stays in your play area for the remainder of the game.