3 Wishes Lets You Stick It to Your Friends With Urgency

3 Wishes is a one-deck, five minute game in the vein of Love Letter, the surprise 2014 hit from designer Seiji Kanai that has spawned a slew of similar games as well as spinoffs tying the base game to Archer, The Hobbit, and Batman. Where Love Letter involved bluffing, however, 3 Wishes has a more direct line into sticking it to your opponents, and allows players to end the game when they choose, creating some urgency to stop your opponent from doing so if you think s/he has the cards to win.
3 Wishes’ total deck includes 19 cards for a full five-player game, removing three specific cards if you have four players and six specific cards if you have three. After shuffling the remaining deck, you remove one card, play two face-down on the table, and then deal three also face-down to each player, who may then look at just one of his/her cards before the game begins. On a turn, each player may take just two of the following actions: Peek at any card on the table, his own or someone else’s or the two in the center; switch any two cards on the table; or shuffle her own cards and peek at one before placing all three face-down again.
The game’s theme is that players have found a genie and one must come up with the best combination of three wishes to impress him and garner his favor. It’s a little pasted-on as themes go, but in a game where you barely look at your cards at all any sort of theme is going to feel superfluous. Sixteen of the game’s 19 cards are blue, pink, and yellow wish cards, each with a point value from 1 to 4. To win the game you must have one card of each color in the three in front of you; if more than one player’s hand meets that condition, the player with the most total points is the winner. Two cards in the deck lack point values but instead double the other cards in your hand; if you get both of those doubling cards plus a third card that’s blue, thus giving you one card of each color, you win automatically regardless of your score. The final card, Time Travel, makes the genie angry that you even asked, and if you end the game with it in your hand, you lose.