Card Hunter (Browser)
Card Hunter describes itself as an online collectible card game and sells itself short in the process. I don’t think of Card Hunter that way. I think of it as a masterful blend of game genres that runs in a browser window and is such a high-quality production that I still can’t believe developer Blue Manchu is giving Card Hunter away for free.
Card Hunter is part pen-and-paper role playing game. It’s presented as a series of adventure modules, self-contained adventures the likes of which you bought to supplement the old Dungeons and Dragons red box set in the 1980s. You have a party of up to three characters. They gain experience points and level up. They are designed around familiar fantasy classes and behave accordingly. Wizard classes cast damage spells, healing classes cast healing spells, warrior classes attack monsters with swords and axes, etc. But Card Hunter doesn’t play like a pen-and-paper RPG.
It’s more like a board game. Each character and monster is a playing piece or figure on a two dimensional board where the majority of the action happens. You fight skeletons and goblins and kobolds and dragons and the goal is usually to kill all the opponent’s pieces before you lose yours. The two dimensional playing pieces look like they’re cut from foamcore and slotted into plastic model bases, which is appropriate because Card Hunter doesn’t play like a board game.
It’s more like a tabletop war game. The board has walls and pillars that block line of sight and rough terrain that slows movement. Your figures’ facing, guarding your flanks, movement and attack ranges are all things you have to keep in mind. I’d almost prefer to call the playing pieces “models” instead of “figures.” But Card Hunter’s turn-by-turn rules don’t resemble tabletop wargames.
Now it’s more like a collectible card game. Every action on the board is tied to a card, and each turn you play one card for one character. Movement cards and attack cards are what you will play the most. Armor cards are played automatically out of your hand when a character takes damage and can trump attack cards. But you don’t build a deck of cards one-by-one like you normally would in a collectible card game. The cards are tied to the equipment your characters are wearing. Use sword A and get a collection of six cards added into that character’s deck, but use sword B and you get an entirely different set of cards.
At the end of each adventure module you open a chest and earn gear and treasure that you can sell at shops that you visit via a campaign map. You also use the map to enter new adventure modules, go to a tavern to hire new characters, or go to an armory to change your characters’ equipment. This campaign map is the only part of the single-player experience which feels like it’s drawn primarily from videogame design.
I’ve never played a game like Card Hunter before. It blends elements from five different types of games. This ought to suggest the most important thing I want you to walk away from this review with: Card Hunter is something new.
Card Hunter ought to run in any web browser that can run Flash. Browser-based games do not usually conjure images of quality experiences, which is another way that Card Hunter feels like it’s breaking ground.
The art in Card Hunter reminds me of Jim Lee’s comic book style, clean lines married with crisp definition and attention to detail. Animations are buttery smooth. The sound supports the art beautifully, whether it’s the background hum of an adventurer’s pub, the ring of a sword on armor, incidental music fit for a renaissance faire or the flap of a card onto a table.
Card Hunter steadfastly commits to its theme of feeling like playing an old, pen-and-paper RPG. The campaign has a very loose text-and-still-image based story involving your amateur Game Master, Gary, who explains rules, sets the mood (“Your party of adventurers head into the dark, misty mountains to fight the goblins!”), argues with his overbearing brother and veteran Game Master Melvin and fumbles in his attempts to talk to the pizza delivery girl.
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