Cassette Beasts Is a Cool, Stylish Take on the Pokémon Formula

Unbeknownst to me, RPGs in the mold of the Pokémon games have become a very popular subgenre of games over the last several years. Off the top of my head, I can list Coromon, Nexomon: Extinction, and Temtem as just a few of the ones that have popped off in the independent scene in recent memory. On a significantly larger scale, Monster Hunter Stories, a spinoff of the Monster Hunter series, has also been playing within that genre and the Shin Megami Tensei games (which have been doing this longer than Pokémon) are still kicking and more popular than ever thanks to the success of Persona. To say the least, the DNA of Pokémon—already the most successful and recognizable franchise and brand ever—is alive and well even outside of the series. And yet I never played one of these charmingly similar (but legally distinct) monster-collecting games until Cassette Beasts came along.
Cassette Beasts, an “’80s vibe Creature Collector turn-based RPG” developed by Bytten Studio, is the latest of this type of game and blurs the line between them in order to seemingly provide the best of all possible worlds. If you can imagine what those DS-era Pokémon games looked like, then you’ve already honed in on what Cassette Beasts looks like, which delights in this now-retro style. In Cassette Beasts, the monsters you fight and capture are, like its inspiration, drawn from elements of the real world and nature. At one point, a moth that throws out gusts of winds and hands in equal measure did battle with a crab-like street cone called a Traffikrab, which conjured a traffic jam to slow me and my allies in battle. Much of the nuts and bolts under the hood of the game function identically enough that picking up Cassette Beasts is a breeze, but its visual language and tone are distinct enough to make you think twice about writing it off.
The overworld is populated by monsters and other people looking to do battle, and soon enough a structure falls into place where you must fight a dozen or so “captains” who will stamp your page, certifying you as a ranger. You get where all that’s going, though it’s cute and fun to see a game dance around all-too familiar verbiage to land in a similar place. This is about where the similarities end and Cassette Beasts eschewed my expectations.