5 Ways Civilization VI Has Turned Me Into A Really Bad Person

On the surface, the Civilization series is History Lite™, a shallow but entertaining look at the mechanisms that have shaped social evolution over the past several millennia. Digging deeper, it’s definitely not the game to play if you have an overdeveloped conscious. It presents itself as a game about building a civilization but really, it’s about war; pacifists looking for a city building sim will find no victory here. There are few ways to play nice and still win the game. Even Science and Culture based approaches demand the backing of a large army. Whatever my ideals about politics and government in real life, they’re nowhere to be found when I’m playing Civilization VI.
Of course, I don’t mean this too seriously; like almost all videogame players, I have strong mental barriers preventing me from acting on any of these impulses in reality. I’m not about to start a religious cult or land war, at least, not ones inspired by the events of Civilization VI. But even in a virtual scenario sometimes you can see the corrupting effects of power and what a person might be willing to do to get it. Of all the insight Civilization offers, that might be the most value lesson. With that in mind here are five ways Civilization VI makes me an awful person.
I use religion as a tool to gain power
As a preacher’s daughter who grew up during the height of Jesus Freak hysteria in the 90s, I really should know better than to weaponize religion. I’ve been fostering a heavy resentment toward flashy megachurches and rich celebrity pastors (both antithetical to core Christian beliefs) since I was 11 years old. And yet, pop me into a game of Civilization VI and not only do I start proselytizing, I actually design the system to make me money, earning Gold every turn for each Follower in my established religion. I think nothing of the potential significance to my culture or how it might make my Citizens happier or more healthy. I use it to generate cash, hoarding my gold to buy military units in case of sudden war. I also stock up on any boosts to Production, putting the fervor of my flock literally to work.
Even worse, I become territorial and intolerant, lashing out at other leaders for sending missionaries to my cities, refusing to allow even a single citizen convert to another faith, lest I lose out on money or labor.
The problem is inherent in the mechanics themselves; religion in Civilization is only contextualized as a system that can result in strategic benefits to the player. The opportunity to attribute any deeper meaning is completely absent. Nonetheless, it was my decision to factor religion into that strategy in the first place, incentive or no. I should “just say no”, to drugs. In this case, the opiate of the masses.
I rob ancient cultural sites for financial gain
In both Civilization V and VI, players are able to accumulate a vast knowledge of science and culture that eventually allows them to produce Archaeologists, a unit that can scour the land for artifacts left behind after early-game battles, excavating them to bring back to your cities in exchange for a boost in Tourism.
In Civilization V, if an Archaeologist unit excavated an item on land owned by another civilization, the leader of that civ would denounce the player, scolding them for stealing an artifact that rightly belongs to their culture. I always took the scolding pretty well, even appreciating that the writers would have the courage to take a stand on cultural theft. But did I listen? Absolutely not. I had achievements to earn and tourists to lure.