In Clickolding Nobody and Everybody Has the Power

Clickolding, a new game from the El Paso, Elsewhere developers Strange Scaffold, only takes about 40 minutes to finish, and consists mostly of pressing the spacebar. Despite that short time and limited action, though, it offers a lot to chew on, interrogating the power dynamics of videogames and the relationship between creator and player.
Yes, Clickolding is a clicker—perhaps the most mindless, repetitive, and cynical type of game—but one with a point. It flips the traditional power fantasies of games on their head while exploiting the pointlessness of the clicker. You’re not clicking for your own pleasure or the benefit of your character; you’re fulfilling somebody else’s fantasy—namely the masked pervert paying you to click a tally counter exactly 10000 times. It’s the guy’s dream, and there’s no doubt it’s sexual; he has that mix of anticipation and impatience that goes hand-in-hand with living out a fetish in real life, and gives directions to speed up or slow down, to change positions, to look at him or look away, as you click on. He talks about his double life, his secretive nighttime assignations, his wife and children at home oblivious to his kink, from behind an almost featureless brown mask, as you aimlessly click and walk around a small, cramped, dingy motel room.
Most videogames flatter the player. We’re the chosen one, a super soldier, a pro athlete, a sociopathic criminal who never gets punished; we rescue the princess or win the war or beat up everybody else. Clickolding absolutely does not flatter anybody. It comments on games’ traditional relationship with the player by making it feel dirty and sordid. We’re helping somebody else live their fantasy—or, more accurately, their fetish—while they wear their home-made, Joe Camel-looking mask, with a gun occasionally pointed our way.