Cook, Serve, Delicious 3: More Cooking, More Serving, More Deliciousness

Cook, Serve, Delicious! is one of the most stressful but completely accurate job simulator games to come out in years. It’s a combination of short-order cooking and restaurant management that challenges the human ability to memorize and process commands while on pure autopilot. If you’ve actually ever worked in fast food, you know the feeling well.
Recently, developer Vertigo Gaming announced Cook, Serve, Delicious! 3, which will be in Early Access on Steam until a targeted January 2020 full release. Curious about the direction this next installment in the series would take and whether or not it would elaborate on some of the premises set up in the preceding game, I reached out to director David Galindo. Fans of formula refinement take note: that’s exactly with this new game plans to do, making some organizational and structural considerations along the way.
“Cook Serve Delicious! 3 is a much more story-focused game than the last two, though those who read the emails and food descriptions in the previous games won’t be too surprised with the game’s lore and setting,” Galindo tells me. The sequel will take place in the near future, where the player is on a cross country ride to the nation’s new capital of Nashville, Tenn., where they will compete in an Iron Cook Food Truck Championship.
“With this game, I’m taking the best components of the first and second game as well as introducing all-new play mechanics that considerably speed up the gameplay. You’ll be able to upgrade your food truck with gameplay changing modules as well as purchase foods for the entirely revamped menu system. Cook, Serve, Delicious! 2 didn’t have the best menu interface, which became very clear in some modes like the restaurant designer, so I’ve hired on a programmer to focus exclusively on redoing all the menus.”