Cyberpunk 2077‘s Politics Should Be as Powerful as Its Aesthetics

I have to admit that 2015’s The Witcher 3 took me by surprise when it came out. The fantasy epic crept up on me and ended up being one of my most-played games of 2016, and I ended the year with an easy hundred-plus hours sunk into it.
The game fascinated me for a number of reasons, but mostly because of the care and detail that developers CD Projekt RED had written into the world. Geralt’s land of Rivia felt living and intricate, with a complex web of politics and character motivations spread over a gorgeously vivid and bright landscape. It felt like everything I had wanted Bethesda’s Elder Scrolls V: Skyrim to be. Both games reveled in their fantasy settings but it was only The Witcher that felt like the politics and the gameplay meshed, whereas Skyrim never transcended being a fantasy playground where occasionally I would find myself in trouble with the law for accidentally shouting someone off a cliff.
So when CDPR announced their plans to make a game based on Mike Pondsmith’s Cyberpunk 2020, I couldn’t have been more excited: who better to design a corporate hellscape than the creators of one of my favorite RPGs in recent memory, and one that really felt like it got why the world of Rivia had to be detailed enough to support its conflicts?
Cyberpunk (the genre, not Mike Pondsmith’s particular conception of it that CDPR is adapting) has a long and storied history of connection with the sociopolitical context of its day. Early, seminal cyberpunk novels and short stories of the 1980s saw the future as a bleak one, populated by megacorporate structures that would eventually dwarf the nations that birthed them.
The cyberpunk of the 1980s spoke to the fears of the era, but championed an individualism that led to conflicting messages. As Paste’s Cameron Kunzelman noted on Twitter, even in the early ‘90s there was the beginnings of pushback against a cyberpunk aesthetic that presented “…absolutely no critique of corporate power, no possibility that it will be shaken or assaulted by heroes who are entirely part of the system and who profit by their mastery within it, regardless of their ostensible marginalization and their posturings about constituting some form of counterculture.” (As stated by Nicola Nixon in a 1991 interview.)