Dordogne Looks Wonderful But Offers Little To Hold Onto

Dordogne is sure to win you over just by looking at it. A point-and-click adventure nestled within an impressively rendered watercolor world, it’s hard not to be amazed that we’ve come to a point where games are regularly employing art styles like this. And you should be looking at it because, after playing a brief demo with the game’s opening chapters, art is Dodogne’s greatest strength. I just hope there’s something more in the finished game to keep me interested.
Dordogne follows the story of Mimi across two time periods. In her present, it is the early ‘00s, and after a falling out with some of her family, as well as the passing of her grandmother, she’s led back to the family home in the French countryside where she once unwittingly vacationed in 1982. Before the house is sold off though, and much to the chagrin of her father in particular, Mimi sets off for the home in Dordogne, where she’s been led to believe that her grandmother left her something. Once you’re there, you begin reliving that fateful summer in 1982 and follow Mimi as a child, learning the sights and sounds of the countryside.
Much of the gameplay of Dordogne follows the Mimi of either time period solving simple point and click puzzles adapted to a cozy, domestic setting. In order to get onto the property in the first place, adult Mimi has to dislodge a mailbox before using a handy screwdriver she just happens to have to open it up and retrieve a key. Young Mimi on the other hand is just getting very uncomfortably situated at the house when we first find her, and has to manually unpack her clothes into the drawer. Though I’m a lover of tactile feels in games, some of the interactions even this early on feel forced and labored, as if they were padded out to add more traditional gameplay to Dordogne. At one point, you need to maneuver the key into the opening of a door, press and hold a button on the key to then unlock the door, and then finally press and hold the same button on the knob and hold up on an analog stick to open the door. Moments later, you have to take multiple similar steps to light a candle. Someone looking for a cozy game to bury themselves in might not worry so much about these tiny interactions, but for someone simply trying to see Dordogne through, they border on tedium.