E3: Bethesda Reveals More Wolfenstein, Elder Scrolls, Dishonored, Doom and Fallout

What a night. As time goes on, Bethesda’s press events are only becoming more elaborate. This time, E3 attendees were in for a literal carnival, a bright showcase of various Bethesda properties with, what else, the Nuka Cola park theme song playing on a loop at the entrance. With mini-games, free drinks, and even a Ferris wheel, there was a lot to take in, and to top it off the night was capped with a DJ set by The Chainsmokers, making the occasion more of a party than a media briefing.
But as the crowds filtered into the assembled venue space, everyone settled in for the belle of the ball: Bethesda’s E3 announcements. And for Bethesda, the rest of the year looks promising.
Up first was the announcement of Doom and Fallout 4 on VR. As a skeptic of both VR and the creative direction of Bethesda’s most popular franchises, I viewed the trailers with mixed feelings. The adrenaline of Doom is definitely an experience I’d like to have in VR, but it may prove overstimulating. How the core mechanics are implemented will determine its success. Fallout, meanwhile, seems a better fit. Bethesda needs to buy themselves some time before Fallout 5 and putting Fallout 4 in VR is a good way to do it. I’ve written extensively about my issues with the turns the series has taken, but I have to admit, the idea of playing Fallout—any Fallout game—in such an immersive context is too appealing to ignore. Bethesda will likely have an easier time of putting Fallout 4 in VR than Doom, but either way, it’ll be interesting to see how they approach this challenge.
Also announced was an upcoming expansion to The Elder Scrolls Legends, which they hyped on the big screen with a quote from none other than Paste Magazine. It wasn’t my quote, of course—I’m not fond of the game’s reinforcement of Bethesda’s aggressive, and often cheap, attempts to diversify their IPs. Thus, the new content doesn’t interest me much. Be that as it may, more Legends is on the way.
There wasn’t a dull moment in the presentation, even during the trailer for The Elder Scrolls Online: Morrowind, which came out last week. The announcement that gathered the least excitement was probably the Creation Club, the new DLC service that will, among other things, allow some community modders to sell their stuff directly through Bethesda’s monetization service. The idea of paid mods has been met with resistance by Fallout and Elder Scrolls fans in the past, so this fresh attempt is interesting. Will fans accept this new development now that it has a clearly delineated mark between the mod community and paid content? Hard to say, but I for one am in favor of giving modders a means to make money off their work. After all, if Bethesda is going to rely on them so much to fix and improve their games, they’re obligated to ensure the modders compensated.