E3 Is Too Crowded Now (And That Sucks)
The Public Is Taking Over What Is Traditionally a Professional Event
Photos courtesy of Getty Images
If you follow any videogame journalists on social media, you’re probably aware that E3 2017 is an overpacked shitfest. The lines, which have always been long, have taken on a new, final boss form that makes the years past look tranquil by comparison. This year, the ESA decided to open up admission to the public—a not entirely new move, given the limited, and expensive, tickets available to fans in the past. But whereas once the scarcity and cost created a reasonable barrier to entry, now the floodgates have opened. In fact the Electronic Software Association claims to have sold 15,000 general admission tickets while scaling back admittance for media and press. While it may be “good” for the show’s future in terms of finances, the question remains: is this really good for the health of the show?
As an illustration of how much bigger the E3 crowd is this year, consider the lines leading up to the front doors before the show opens in the morning. In the past, these never extended beyond the convention center entry. When I took a cab up to South Hall an hour before the show started on Tuesday morning, the throngs were so thick they had extended all the way to the edge of the sidewalk, with almost no way to get through. South Hall typically was the emptier of the two, despite its reputation as “the” place for the larger, showier booths with statues and garish displays. Are the booths in South Hall like that this year? Hard to say. I couldn’t get close enough to tell. My E3 log last year remarked that it was easy to get pictures with the show floor so empty. E3 2017 seems to be an overcompensation.
Amid the chaos Tuesday, I managed to get in some time in with Call of Duty WWII and Destiny 2, but only because I had an appointment—the open demo areas for Destiny 2 were flooded and shut down literally within 3 minutes of the show opening, while most of the attendees had yet to even make it through the sliding glass doors at the bottom of South Hall’s escalators. According to Polygon, the ESA even opened up the show floor fifteen minutes early to “avoid a hazard,” but you could have fooled me. At thirty minutes past the show floor’s official opening, there were still people in line filtering in, and no one could easily move through the hallways, due to clusters of gawking fans and socializing game execs who, for whatever reason, felt compelled to stop wherever they are and force people to shuffle around them.
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