Boss Rush: Dancing with a Demon in El Shaddai: Ascension of the Metatron
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Frequently, at the end of a videogame level, there’s a big dude who really wants to kill you. Boss Rush is a column about the most memorable examples of these, whether they challenged us with tough-as-nails attack patterns, introduced visually unforgettable sequences, or because they delivered monologues that left a mark. Sometimes, we’ll even discuss more abstract examples, like a rhetorical throwdown or a tricky final puzzle or all those damn guitar solos in “Green Grass and High Tides.”
The true heads have loved El Shaddai: Ascension of the Metatron since 2011. Ignition Tokyo’s game has nothing to do with the Amy Grant song; it’s an adaptation of the Book of Enoch, an apocryphal Hebrew text from a few hundred BC that was lost for centuries outside of Ethiopia and largely stricken from the Biblical record by both Judaism and Christianity alike. It’s not a typical subject for a videogame, and El Shaddai is in no way a typical game. It’s a brilliant exegesis of this ancient tale about fallen angels and their half-human progeny, as well as a thrillingly unpredictable exploration of the outer limits of videogame storytelling. It also, crucially for this column, has perhaps the most unforgettable boss battle I’ve ever played. Before we get to that, though, let’s talk about walls, and the breaking thereof.
El Shaddai breaks the fourth wall often and with impunity. Lucifel, the designer jean wearing hipster fallen angel that serves as the game’s primary guide, regularly talks not just to the character Enoch but directly to the player who’s controlling Enoch from the other side of the screen. Meta, post-modern indulgences like this were in no way novel in 2011; cartoons were doing it in the first half of the century, and The Jack Benny Show brought it to TV as far back as the late ‘40s. By 1990 it was commonplace even outside of comedy, with art as disparate as Martin Scorcese’s Goodfellas and Grant Morrison’s Animal Man directly addressing its audience. Even in games, 1998’s Metal Gear Solid and 2001’s Eternal Darkness, among others, teasingly broke down the barrier between a game world and real life. It’s a neat gimmick whenever the too-cool Lucifel speaks to the player, and it evokes the kind of esoteric mysticism often associated with apocryphal scriptures, but it’s nothing we hadn’t seen before El Shaddai hit our 360s and PlayStation 3s 13 years ago.
And then Chapter 7 comes along and pulls off a trick with its boss battle that, if not mind-blowing, is at least both shocking and awesome in equal measure.
Throughout El Shaddai, Enoch confronts a group of once-heavenly beings known as the Watchers. They’re angels sent from Heaven to watch over humanity, who couldn’t keep it in their pants and wound up laying (in the Biblical sense, obviously) with women on Earth. They also went full Prometheus and gave mankind all kinds of sacred knowledge they weren’t supposed to have yet. Their couplings with humanity produced the Nephilim—half-human, half-angel giants who generally make a mess of things and are Enoch’s main enemies throughout the game—and the Nephilim’s wanton destruction compels God to wipe everything away with a flood and start all over again. Enoch is sent down from Heaven to find the Watchers and let them know the flood is coming, perhaps not realizing how thoroughly the former angels have fallen.
Enoch, who is not a warrior by temperament or training, finds himself fighting his way through the Nephilim and lesser fallen angels. Most chapters end in a boss fight against one of the main Watchers, and while the first few are fairly rote encounters, this makes the end of Chapter 7 even more surprising and transcendent. It combines the game’s modernization of quasi-Biblical tales with its deeply meta nature into a sublime convergence of gaming and the spectacle of pop music.