Armada and the Geek Hero Complex: Why Ernest Cline Needs to Move On
At one point in Armada, Ernest Cline’s latest novel, the protagonist Zachary Lightman gets brought to a secret military base run by the Earth Defense Alliance, which admits that it has been training the human race to fight aliens through videogames and other media and is now on the brink of war. But Zack has been recruited personally by the EDA because, as one of the officers and father figures tells him, he is special.
“To keep an eye on me? Why?” Zack asks.
“You possess a very rare and valuable talent, Zack,” his mentor Ray tells him. “The EDA has been tracking and profiling you ever since you first played a videogame online. That’s why I was assigned to watch over you, and to help facilitate your training.”
In both Armada and his previous work Ready Player One, Cline tells the story of nerds that end up saving the world because of the fact that they are nerds. Both Zack in the new novel and Wade in the former are misfits with a wide knowledge of 1980s pop culture, especially in videogames, who use those skills to become heroes. Whether it’s taking down a mega corporation or an entire alien fleet, the protagonists in Cline’s works are the same. They all embody the same 40-year-old Revenge of the Nerds / Weird Science archetypes that have been rehashed, recycled and spat out with little change for decades. They’re all forced to prove themselves to authority figures who belittle them. As it turns out, their skills are useful and they can change things. Thanks to their near-religious dedication to arcade games, for example, they are able to stop aliens that are replicating them, like in Pixels, or their hacking prowess is able to help stop a rogue computer set on nuclear destruction, like in War Games.
This character conflict isn’t inherently a bad one. It’s one about acceptance and uniqueness, how one’s gifts and interests are not less than any other. But it’s tired. Maybe it’s time we retire the traditional geek hero as seen in these works and think about a different approach. It’s not only boring. It’s insulting.
What’s infuriating about Cline’s novels is that they mistake references for character building. When a protagonist describes his mother as a “Sarah Connor or Ellen Ripley” type, we learn more about that protagonist’s own pop cultural preferences than what his mother was actually like. The only way Zack seems capable of understanding his relationship to his mentor Ray is by calling him the Obi-Wan to his Luke Skywalker. Cline can’t go one page without dropping in references as a shortcut to actual descriptions and it only manages to come off as indifferent and lazy writing.
At some point in 2013, my roommate decided he was going to get everyone in our large apartment to read Ready Player One. He passed along the novel like a religious text, touting the name of Ernest Cline because the author understood nerds. The book had a lot of references, it was about a gamer. It celebrated gamer history. It was written by a guy who got it. It was great, he claimed, and he wanted to spread the gospel.
And it was… adequate. The world Cline had built—something reliant on technology to the point that other areas became mostly abandoned—was plausible, and the pop culture memorabilia on display at least factored into the plot. Wade Watts, a misanthropic teen that is able to best everyone in what is essentially a trivia contest, wasn’t that appealing as a protagonist, and the story points were predictable and dull. It was a standard hero’s journey with little character growth, but it was apparently made better by how it pointed out that Zork was a thing once.