Hear Me Out: Fallout 4
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Hear Me Out is a Paste column dedicated to earnest reevaluations of those cast-off bits of pop-cultural ephemera that deserve a second look. Whether they’re films, TV series, albums, comedy specials, videogames or even cocktails, Hear Me Out is ready to go to bat for any underappreciated subject.
People love Fallout. The show, the games, the merch: the apocalypse is bigger than ever right now. Fans of the show are flocking to the original source material, sending the most recent installments of the game series back to the top of the charts, even though they’re several years old. And if you’ve spent any amount of time trying to find out what Fallout game you should play when you’re done watching the series, you’ve probably noticed that 2015’s Fallout 4—the most recent mainline entry in the series—isn’t particularly popular among game critics. Hear me out, though: Fallout 4 is actually pretty damn good.
Almost nine years ago I gave Fallout 4 a 9 out of 10. If you want a more thorough explanation of why it’s a game worth playing, go read that review. It was written before the game was released, before most people had a chance to play it, before the game’s reputation plummeted. It’s been almost a decade and yet I still vividly remember so much about it. That rarely happens, considering how many games I have to play for work every year.
It’s weird to write in defense of Fallout 4, because, like mine, the reviews back in 2015 were largely ecstatic. The critics who reviewed the game at the time tended to really like it. It also won its fair share of “game of the year” awards, including respectable ones, like BAFTA and D.I.C.E. It was a critical and commercial smash. Perception gradually turned against it, though; the people who most liked Fallout the series seemed to hate Fallout 4 more than anybody else—which is pretty common once a long-running videogame series has deviated far enough from the original’s goals to have become something new. Old-school Fallout fans don’t like Fallout 4, which is why it might be the ideal Fallout game for fans of the TV show.
If you’re hung up on the heavy RPG focus that Fallout was originally known for, Fallout 4 might disappoint you. Fallout 3 started the series’ transition into a first-person shooter with RPG elements, and that only deepens with Fallout 4. It was the most shooting-centric Fallout yet, and the notion that it’s more of a shooter than an RPG is one of the major complaints with the game. That’s probably the most common criticism of Fallout 4, and easily the most overblown; it’s still unmistakably a role-playing game, no matter how much it leans into first-person shooting.
What do you call a game heavily dependent on character stats that increase as you level up? One where you explore a large world, talk with non-playable characters, and go on a variety of quests (many optional) while also pursuing a main storyline? One where math and numbers blatantly underpin most actions you take, but all in service of the story you’re playing through?