Game Critics Need to Review Games Holistically

The launch of Far Cry 5 and ensuing discussions about the validity of its storytelling in a post-Trump America have reignited a familiar discussion surrounding its critical reception. Far Cry 5 grapples with weighty storytelling elements (as have many games in the Far Cry series) but it doesn’t quite know what to do with them.
It’s clear that a sense of holistic criticism—that is to say, a criticism founded in the game viewed as a complete text, not a collection of systems with a story on top—is necessary to properly judge the game. The hard-and-fast differentiation between the appeal of a game’s narrative and mechanical experiences in reviews is one that game audiences have been taught to expect from a press that traditionally draws a lineage from a merging of an enthusiast press and a tech press. Game criticism often comes from the angle of reviewing a product, and not so much about what the combined effects of a game’s experience say about the game or its intended message.
In Far Cry’s case, this isn’t a new discussion—conversations swirled around 2014’s Far Cry 4 for its depiction of a militant insurgency fighting to overthrow a tyrant king, and before that, in 2012’s Far Cry 3, set on a vacation island populated by a warlord’s band of pirates and the populous but unfamiliar-to-the-protagonist Rakyat indigenous tribes. Far Cry 5 continues in this lineage, but shifts the game’s setting from an exoticized non-American locale to a more pointedly “down-home” Montanan landscape.
Far Cry’s third and fourth installments were, broadly, received well. Far Cry 3 holds a Metacritic score of 88/100 and Far Cry 4 holds a Metacritic score of 80/100 in both of their respective critic rankings (the user rankings are lower, but not by much).
There is a pattern in many of the reviews, from various websites and individuals. The games are praised for their tactical depth, but less for their narrative paths. Kevin VanOrd, at Gamespot, described Far Cry 3 as “an excellent game, marred mainly by some irritating design elements and an inconsistent story that often defaults to generic ‘tribal’ clichés to make an impact.” Far Cry 4 doesn’t fare much better, with Andy Kelly at PC Gamer noting that “There are some weak scripted missions to endure in the story, but the scope and variety of Kyrat more than makes up for it.”