Final Fantasy Is about Guys

There is a new Final Fantasy game on the way. Depending on how you count, this is something that hasn’t happened for three months, six months, two years, six years, or 16 years. The discrepancy between these numbers tells you the most important fact about the Final Fantasy fandom: we’ll argue about absolutely anything.
As a card carrying member of said fandom, I want to first apologize for how incredibly annoying we are. We know. But this arises out of one of Final Fantasy’s core strengths: it is constantly shifting, experimenting in form and function, changing gameplay and narrative styles, with multiple overlapping and sometimes contradictory development lineages. This, combined with the fact that Square is theoretically a company that exists to make money and as such these shifts are driven as much by artistic interest as the need for corporate growth, leads approximately 97% of Final Fantasy fans at any given moment to feel like the “Real” Final Fantasy is dead, and the new game killed it.
Over time this tends towards equilibrium. Every game has its own fans, and once the passing of time frees it from being the load bearing face of the franchise, it no longer becomes worth hating, and everyone feels a little silly about calling Final Fantasy VIII gay and stupid. Everyone has their own definition of what Final Fantasy is, some core element that, when left behind by the series, feels like a betrayal. For some people it’s turn-based combat. Those people have not been having a good several decades. But that’s not the topic of this article. Watching the latest trailer for Final Fantasy XVI, I realized what I needed, and what might just be missing. I figured out what in my heart Final Fantasy is.
It’s simple. Final Fantasy is about Guys.
For over 30 years, Final Fantasy has been providing some of the best Guys around. Auron? That’s a Guy. Vivi? One of the all time Guys. Palom and Porom? Guys so good that Sakaguchi just used them again in Lost Odyssey. The casts of these games do not bat a thousand, but even when the plot ends up asking you to kill a god to break yourself from the chains of fate for the 50th fucking time, you usually walk away from a Final Fantasy with one or two party members that will resonate deeply and remain with you long after you’ve forgotten what an ‘Occuria’ is.
When I think about Final Fantasy IX, I don’t think about the parallel worlds. I have hand on heart completely forgotten what Necron even is. But I remember Quina and Vivi getting married to pass through Conde Petie, and I remember Steiner’s ridiculous misunderstanding over the love letter. When I think about FFVII, despite how important the game’s violent anti-corporate environmentalism was when I first played it, I mostly now think about Red XIII disguising himself as a human. Or Seto’s single tear falling down from his petrified form watching over Cosmo Canyon. Its moments of characterful comedy or melodrama, not the moments of profound statements or thematic ambition, that have truly come to define Final Fantasy to me.