It’s Time For Me to Let Final Fantasy Go

July of 2001 was a hopeful time, with grassy lawns lit with fluorescent sunshine and drenched in sticky, summery humidity, and evenings aglow with the dozy drift of lightning bugs and punctuated by madcap rounds of Calvinball. Still, though, the air was laced through with the unmistakable whiff of something putrid. A threat was looming. Final Fantasy X was that threat, and it was Tidus, its protagonist, bedecked in black and yellow and chains and pants with mismatched leg lengths and a frosted, Ellen-style butt-cut, that smelled so bad. After the triumphant streak of Final Fantasies VII through IX—all winners, although you may try and argue that VIII wasn’t any good, and you’re wrong, and that’s the last I’ll hear of it—Squaresoft had finally released its first entry in the series for the new console generation. And goddamn if it wasn’t something awful.
I’ve already monologued at length about my apparently controversial take on Final Fantasy X, so I won’t dig back into that can of worms here, but suffice it to say that it sure isn’t my favorite game. I won’t pretend I didn’t enjoy blowing a few gaskets belly-laughing at Tidus while he yelped and squealed his way across Spira, and there was some pretty scenery along the way, but my ratio of sincere joy to eyebrow-furrowing and frowning was way off-kilter. It’s hard to pinpoint exactly what changed between IX and X—sure, the jump to the PlayStation 2 allowed for full voice acting, and since it was 2001 and voice acting was still a new thing, it was accordingly terrible, but that doesn’t explain the abolition of a walkable world map, the lame story to bring down a giant whale-alien (a…whalien?) named “SIN” of all things, or a host of other small-scale downgrades that, in the aggregate, hamstrung the whole experience. Unfortunately, now that it’s 2017 and we have the benefit of all this 20/20 hindsight, it’s pretty clear that Final Fantasy X marked a turning point for the series that Square Enix hasn’t been able to fully course-correct.
I’ll go ahead and admit it: I have not played Final Fantasy XV. Back in 2006, when it was announced as Final Fantasy Versus XIII, I was about as pumped as a young man can be about such things, but it’s hard to maintain that level of red-faced excitement for more than ten minutes, much less ten years. That’s a dangerous amount of pressure, and I didn’t have many gaskets left to blow after all the Tidus-laughing a few years earlier. Now, though, the game is out there circulating in the wild with its new name, and I’ve read the reviews and watched the videos, and while it sounds and looks fine, rumor has it the story is bogus as all get-out, parts of it drag interminably, and the highlight—the supposed best part of the game—is puttering aimlessly around the drab landscape with your buddies in what looks like a 1970s Cadillac and taking selfies. That doesn’t sound like a must-play to me. That doesn’t really sound like anything. It’s time we got a reading on the heart-rate of this series to figure out what’s happened to it and where it’s supposed to go from here, because I can almost hear it gasping for air.
Were the games before X actually any good, or is it just puffed-up nostalgia that gives them such a shimmery tint in the collective hive-mind? The nostalgia theory—that we’re all wearing Rose-Colored Glasses, which, incidentally, I’m pretty sure are a collectable item in Final Fantasy VIII—is certainly batted around the internet with regularity, but I don’t buy it. Yes, I played those games when I was a little kid, but I also ate meatloaf when I was a little kid, and I’ve eaten meatloaf as an adult, and it’s terrible. I’ve played those same games as an adult, and they hold up just fine. Unlike meatloaf, which, again, sucks. The games were full of compelling characters, they told gripping stories, they constantly reinvented and improved upon their mechanics, and above all—even when they differed significantly from one another—they adhered to a rigid set of Final Fantasy strictures: character-driven narratives, a confirmed absence of voice acting, random battles and grinding, upgradeable equipment, a world map to be stomped around on like Godzilla, and a multi-level final boss that may or may not incorporate body horror and/or angel tropes.