First-Person Shooters Are Thriving under Independent Developers
Main image: Turbo Overkill.
If you’re anything like me, you loved Titanfall 2. Respawn Entertainment’s 2016 masterpiece—think Mirror’s Edge with mechs and a whole lot more shooting—slaked a thirst even then, as the “first-person shooter designed for a reason beyond just the multiplayer components” was already a well run dry. You’ve got your annual Call of Dutys, sure, and EA tosses out a Battlefield every few years, Microsoft keeps going with Halo, but the new franchises? The more modestly marketed and budgeted ones? Few and far between the better part of a decade ago, and even fewer and farther now. This is in no small part because we’re in the midst of two converging eras that have made the existence of more games like Titanfall 2 unlikely: that of AAA bloat and games as a service.
Activision can keep making Call of Duty with its expensive single-player campaigns, because everyone plays them and moves on to the multiplayer for a year until the next iteration arrives. The sales figures are among the most reliable in games, and the franchise in general has a hold on tens of millions, and perpetually so. The days of more experimental and newer FPS franchises, however, seem to be over in the AAA space, given how massive the budgets for games in that arena are—and this has also hurt existing first-person shooter franchises that were successful, but not tentpoles. Sony hasn’t even bothered commissioning a new Killzone for a decade now, and they put a stop to Resistance titles even before then since they did not, in fact, kill Halo. Check out EA Play’s listings sometime for a sense of how often the publisher used to release different iterations of Battlefield a console generation or two ago—I can save you some time and just say that it was constantly happening. But now? Too expensive, too risky, have to maintain a narrower focus or the stockholders will be grumpy. Hell, even Doom hasn’t been immune from the trends: Doom Eternal added, as our esteemed editor Garrett Martin put it, “a lot of new business to the Doom formula,” thanks to pressure from Zenimax to do more than “just” be another Doom game. Hey, at least Eternal managed a better fate than Redfall with that mandate.
And games as a service, well. Maybe you’ve heard by now, but that trend did not just figuratively cost us Titanfall 3, but literally took it away. The sequel to one of the great first-person shooters of its generation—if not the first-person shooter of its generation—was canceled after 10 months in development, because the battle royale craze had begun with PUBG: Battlegrounds, and both Respawn and EA wanted in. The idea to create a battle royale in the Titanfall universe to keep players hooked on multiplayer for much longer periods of time meant that the best part of the Titanfall experience was going to be lost. The multiplayer wasn’t making enough money in the long run, so the extremely tight, extremely rewarding single-player experience had become dead weight, and the original vision of Titanfall 3 was no more, just like that.

Given that Titanfall 3 shifted into the wildly successful Apex Legends, you can’t even necessarily blame Respawn for the shift, but it certainly signaled the direction things were heading in. Battle royales, titles like Destiny 2 switching to live service… this is the nature of this particular beast these days, and there isn’t any room in AAA for a Titanfall 3 or anything like it from the looks of things. And again, that’s not a hypothetical: another Titanfall project was canceled just last year.
If you’re thoroughly depressed about all of this, there’s some good news to be had. Indie games have a history of filling the voids that AAA and even mid-sized publishers leave behind them, and first-person shooters are quickly becoming a favorite of those studios and the publishers that work with them. It’s not that 2023 is the first year for indie first-person shooters by any stretch of the imagination, but this past summer featured a glut of them, and all within a range of quality from “pretty good” to “holy shit.” Trepang2 (styled Trepang²) released for Windows on June 21, and launched for Playstation 5 and Xbox Series X|S in early October. Turbo Overkill landed on Windows in its 1.0 form on August 18, the same day that 2019’s Amid Evil received its expansion, The Black Labyrinth. Maeth’s debut game, Sprawl, hit for the same platform five days later. Warstride Challenges simultaneously released on Windows, Playstation 5, and Series X|S on September 7.