5 Things You Should Know About Quantum Break

People seem down on Quantum Break. People seem down on everything in games, most of the time, so that’s not a surprise, but it seems more pronounced with Remedy’s new game. Perhaps because it’s taken a long time to actually exist in our real world? Quantum Break is Remedy’s first game in over four years, and that last game was the downloadable nugget Alan Wake’s American Nightmare, so it’s been even longer since they’ve released the kind of full-priced, decently-sized chunk that’s traditionally thought of when discussing console games. You’d have to back two additional years for one of those—it’s been almost six entire years since the excellent Alan Wake came out. So Quantum Break had a lengthy birth, and there were early press demos that don’t really resemble the final product, and it’s trying something kind of new and definitely flashy with its storytelling, so yeah, there’s suspicion. People are cynical. We get it. We don’t share it, but we get it.
You can see why it’s taken a while when you play Quantum Break. They made like a 90 minute movie alongside this thing, and then split it up within the game. With real actors and everything, people you’ll recognize from The Wire and Oz and True Blood and Game of Thrones and other projects that weren’t even on HBO. Its combination of live-action episodic television, smooth third-person gun business and psychedelic visual trickery clearly wasn’t something the company could just pump out in a couple of years. There’s been a wait, that wait is over, and now that it’s finally out, here are a few things you should know about Quantum Break before installing it.
1. Yes, it’s also a kind of TV show.
I mean, you’ll watch it on a TV, but it’s not like a real TV show on a real network that you can tune into or DVR or catch on Hulu. After the first four of the game’s five acts, you’ll watch a roughly 22-minute episode of a (sorta cheap looking) drama-ish type deal. They’re sitcom-length, but this show ain’t no joke, at least intentionally—even if it didn’t find most of its cast from a prestige network so insecure it has to regularly remind us it’s not TV, Quantum Break the show would still clearly aspire to be high-end luxury TV, which means it shoots for a certain level of gravitas that only occasionally feels overwrought or unwarranted. The acting’s fine (Aidan Gillen and Lance Reddick could play these roles in their sleep) but there’s a bit of a low budget vibe throughout every episode, especially whenever the special effects kick in. It seems to shoot for HBO, lands somewhere closer to SyFy, but that’s not really a problem—it might be a slight slice of genre work, but like Alan Wake, it still has fun playing within those boundaries. And from a structural and storytelling viewpoint, the way it connects to the game can be fascinating, deepening and enriching its story in unexpected ways. I have a low tolerance for excessively long CGI cutscenes, but I looked forward to every one of these episodes.
2. Yes, the show does react to your decisions and actions.
You won’t notice this unless you play it more than once, but your decisions throughout the main game can have a visible impact upon the show. Major characters can die and disappear from the show early, others will only be introduced if you make certain decisions, and multiple story strands will travel down different paths in concert with your choices. The broad strokes generally remain the same, but there’s enough alterable details for you to feel like you’ve made a difference. It helps Quantum Break feel more like a legitimate conversation between audience and creator than most attempts at interactive movies, even if it’s still just a bit of smoke and mirrors.
3. You won’t just be watching or playing—get ready to do a lot of reading.