Frostpunk Is a Refreshingly Honest, Boldly Fascist Look at Steampunk’s Victorian Roots
It's the Rare Steampunk Work that Truly Engages with Its Historical Inspiration

I’m not sure if we can say that we’re in a Steampunk Renaissance, but two recent strategy games, Frostpunk and They Are Billions, make the case. Both games use the aesthetic in their own way to show a vision of post-apocalyptia, and both seem (either subconsciously in the former or consciously in the latter) to make a comment on its tumultuous historical inspirations.
As I wrote in my piece about They Are Billions back in January, steampunk is an aesthetic movement with a weird mish-mash of varying inspirations, from Victoriana to the 1980s obsession with the neon future of cyberpunk. The result is a strange half-child tied to the aesthetics of an imagined past but grappling with the adventurous technologies of a new and unknown future.
They Are Billions, in its constant colonization of zombie-ridden land, looks outward, but Frostpunk feels tight and inward-obsessed, with your settlement built out radially from a central generator, the only source of heat in a world bereft of the sun. Frostpunk is less about the conquest-driven expansionism that formed the backbone of They Are Billions, and more about the city.
“The city” is, also, a generous term. Most of your settlements in Frostpunk rarely break a couple hundred inhabitants. Citizens are packed into the few tents or bunkhouses available, and life is a dull trudge of tightly regimented work and rest. Your position is not a war commander, as in They Are Billions, but the overworked city ordinator.
Make no mistake, Frostpunk is fascist. It is fascist in a boldfaced way, the fascism of survival, the fascism that is “the only good option.” It is refreshing in its honesty. While I enjoyed They Are Billions greatly, it never felt like a game where I could indulge the interiority of the city. You were not concerned with the populace, but the constant war effort, the feverish expansionism.
They Are Billions plays to one fantasy of steampunk—the untapped wilderness, the wild and unknowable denizens that you have the power to slaughter indiscriminately. It is brutal and brutish. It is freeing in the way that only total war can be freeing.
By contrast, Frostpunk feels obsessed with the other steampunk, the one most similar to its cyberpunk heritage. It displays a Victorian perspective on the moral virtue of work, and the ideologies that flourish in a world where labor is virtuous.