Let’s Delay All the Games—But Only if Game Companies Do This Too

Ubisoft delayed Assassin’s Creed: Shadows again today. Originally scheduled for last November, its release date was changed to Feb. 14 last fall, and then pushed back again today to March 20. That’s good. Every game should be delayed. Next week’s Dynasty Warriors: Origins? Push that back to March, too. All of February’s big games, like Monster Hunter Wilds and Like a Dragon: Pirate Yakuza in Hawaii? It’s cool if we can’t get to ‘em until the summer. Hollow Knight: Silksong? Why ruin a beloved gag by ever actually releasing that one at all?
Let’s delay all the games. Every one of them. They could all use more work before getting released. But this should only happen if the games industry does something else at the same time: eliminate crunch entirely.
Delays are common in the games industry, and although they used to be frequently mocked and seen as a warning sign of a bad game by players, the public has become more tolerant of them over the years. There’s a popular quote, generally (and probably erroneously) credited to Nintendo’s Shigeru Miyamoto, that “a delayed game is eventually good, but a rushed game is forever bad.” (Whoever did first say this was obviously speaking before the internet made it easy to patch games after release.) It can’t really be argued that more time allows for more fine-tuning and bug-fixing. Games can be completely reinvented after release now, but it’s still crucial to make a good first impression and release the best possible version of a game from the start. So take all the time you need.
But only if it’s done responsibly. Only if the health, well-being, and work-life balance of the people who make those games are always paramount. Only if crunch can be totally stamped out, along with the poor management that leads to it. Only if reasonable, regular work hours can be defined and enforced throughout the entire project, with workers allowed—encouraged—to take whatever sick days and PTO they’re entitled to. (They should all be entitled to both, of course; let’s scrap the exploitative abuse of contractor while we’re at it.)